ACE3/addons/explosives/CfgEventHandlers.hpp
2015-04-06 22:20:11 +02:00

21 lines
483 B
C++

class Extended_PreInit_EventHandlers {
class ADDON {
init = QUOTE(call COMPILE_FILE(XEH_preInit));
};
};
class Extended_PostInit_EventHandlers {
class ADDON {
init = QUOTE(call COMPILE_FILE(XEH_postInit));
};
};
/*
TODO: Move the addEventHandlers out of PostInit into here or separate eventHandlers,
to enable them on all units, so unit switching works for explosives properly.
class Extended_Init_EventHandlers {
class CAManBase {
init = "";
}
}
*/