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https://github.com/acemod/ACE3.git
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108 lines
3.9 KiB
Plaintext
108 lines
3.9 KiB
Plaintext
/*
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* Author: NouberNou and esteldunedain
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* Handle interactions key down
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*
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* Arguments:
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* 0: Type of key: 0 interaction / 1 self interaction <NUMBER>
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*
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* Return Value:
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* true <BOOL>
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_menuType"];
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if (GVAR(openedMenuType) == _menuType) exitWith {true};
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// Conditions: canInteract (these don't apply to zeus)
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if ((isNull curatorCamera) && {
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!([ACE_player, objNull, ["isNotInside","isNotDragging", "isNotCarrying", "isNotSwimming", "notOnMap", "isNotEscorting", "isNotSurrendering", "isNotSitting", "isNotOnLadder"]] call EFUNC(common,canInteractWith))
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}) exitWith {false};
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while {dialog} do {
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closeDialog 0;
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};
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if (_menuType == 0) then {
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GVAR(keyDown) = true;
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GVAR(keyDownSelfAction) = false;
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} else {
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GVAR(keyDown) = false;
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GVAR(keyDownSelfAction) = true;
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};
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GVAR(keyDownTime) = diag_tickTime;
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GVAR(openedMenuType) = _menuType;
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GVAR(lastTimeSearchedActions) = -1000;
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GVAR(ParsedTextCached) = [];
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GVAR(useCursorMenu) = (vehicle ACE_player != ACE_player) ||
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visibleMap ||
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(!isNull curatorCamera) ||
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{(_menuType == 1) && {(isWeaponDeployed ACE_player) || GVAR(AlwaysUseCursorSelfInteraction) || {cameraView == "GUNNER"}}} ||
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{(_menuType == 0) && GVAR(AlwaysUseCursorInteraction)};
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// Delete existing controls in case there's any left
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GVAR(iconCount) = 0;
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for "_i" from 0 to (count GVAR(iconCtrls))-1 do {
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ctrlDelete (GVAR(iconCtrls) select _i);
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GVAR(ParsedTextCached) set [_i, ""];
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};
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GVAR(iconCtrls) resize GVAR(iconCount);
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if (GVAR(useCursorMenu)) then {
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// Don't close zeus interface if open
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if (isNull curatorCamera) then {
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(findDisplay 46) createDisplay QGVAR(cursorMenu); //"RscCinemaBorder";//
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} else {
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createDialog QGVAR(cursorMenu);
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};
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(finddisplay 91919) displayAddEventHandler ["KeyUp", {[_this,'keyup'] call CBA_events_fnc_keyHandler}];
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(finddisplay 91919) displayAddEventHandler ["KeyDown", {[_this,'keydown'] call CBA_events_fnc_keyHandler}];
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// The dialog sets:
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// uiNamespace getVariable QGVAR(dlgCursorMenu);
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// uiNamespace getVariable QGVAR(cursorMenuOpened);
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GVAR(cursorPos) = [0.5,0.5,0];
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private _ctrl = (findDisplay 91919) ctrlCreate ["RscStructuredText", 9922];
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_ctrl ctrlSetPosition [safeZoneX, safeZoneY, safeZoneW, safeZoneH];
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_ctrl ctrlCommit 0;
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// handles Mouse moving and LMB in cursor mode when action on keyrelease is disabled
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((finddisplay 91919) displayctrl 9922) ctrlAddEventHandler ["MouseMoving", DFUNC(handleMouseMovement)];
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((finddisplay 91919) displayctrl 9922) ctrlAddEventHandler ["MouseButtonDown", DFUNC(handleMouseButtonDown)];
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setMousePosition [0.5, 0.5];
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};
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GVAR(selfMenuOffset) = (AGLtoASL (positionCameraToWorld [0, 0, 2])) vectorDiff (AGLtoASL (positionCameraToWorld [0, 0, 0]));
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//Auto expand the first level when self, mounted vehicle or zeus (skips the first animation as there is only one choice)
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if (GVAR(openedMenuType) == 0) then {
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if (isNull curatorCamera) then {
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if (vehicle ACE_player != ACE_player) then {
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GVAR(menuDepthPath) = [["ACE_SelfActions", (vehicle ACE_player)]];
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GVAR(expanded) = true;
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GVAR(expandedTime) = diag_tickTime;
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GVAR(lastPath) = +GVAR(menuDepthPath);
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GVAR(startHoverTime) = -1000;
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};
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} else {
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GVAR(menuDepthPath) = [["ACE_ZeusActions", (getAssignedCuratorLogic player)]];
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GVAR(expanded) = true;
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GVAR(expandedTime) = diag_tickTime;
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GVAR(lastPath) = +GVAR(menuDepthPath);
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GVAR(startHoverTime) = -1000;
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};
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} else {
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GVAR(menuDepthPath) = [["ACE_SelfActions", ACE_player]];
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GVAR(expanded) = true;
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GVAR(expandedTime) = diag_tickTime;
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GVAR(lastPath) = +GVAR(menuDepthPath);
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GVAR(startHoverTime) = -1000;
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};
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["ace_interactMenuOpened", [_menuType]] call CBA_fnc_localEvent;
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true
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