ACE3/addons/laser/functions/fnc_laser_init.sqf

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#include "script_component.hpp"
PARAMS_1(_laserTarget);
TRACE_1("enter", _this);
// Add the target to the global targets array
// Everyone tracks them
// Add the laser localized to the laser array, and give it the default localized code
PUSH(ACE_LASERS, _laserTarget);
// Check the vehicle, otherwise use the default
_laserTarget setVariable ["ACE_LASERTARGET_CODE", ACE_DEFAULT_LASER_CODE, false];
// Clean the lasers of any null objects while we are here
REM(ACE_LASERS, objNull);
if(!(local _laserTarget)) exitWith { };
// The target is local, so its on this client
if(!isDedicated) then {
_laserTarget setVariable ["ACE_LASERTARGET_SHOOTER", ACE_player, true];
[FUNC(laserTargetPFH), 0, [_laserTarget, ACE_player]] call cba_fnc_addPerFrameHandler;
} else {
// server side ownership of laser
//_laserTarget setVariable ["ACE_LASERTARGET_SHOOTER", nil, false];
};