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75f7ed7532
* Utilize isNotEqualTo * undo changes to some files * redo some changes, fix based on @Vdauphin 's comment * fix validator issues Co-authored-by: PabstMirror <pabstmirror@gmail.com>
41 lines
1.2 KiB
Plaintext
41 lines
1.2 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Waypoint function for the fast rope waypoint.
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*
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* Arguments:
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* 0: Group <GROUP>
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* 1: Waypoint position <ARRAY>
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*
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* Return Value:
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* true <BOOL>
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*
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* Example:
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* [_group, [6560, 12390, 0]] call ace_fastroping_fnc_deployAIWaypoint
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*
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* Public: No
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*/
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params [["_group", grpNull, [grpNull]], ["_position", [0, 0, 0], [[]], 3]];
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private _vehicle = vehicle leader _group;
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private _commander = effectiveCommander _vehicle;
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private _speedMode = speedMode _group;
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// - Approach -----------------------------------------------------------------
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if (_vehicle distance2D _position > 50) then {
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_group setSpeedMode "LIMITED";
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_vehicle flyInHeight 20;
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_commander doMove _position;
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waitUntil {_vehicle distance2D _position < 50};
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waitUntil {vectorMagnitude (velocity _vehicle) < 3};
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//doStop _commander;
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};
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// - Deployment ---------------------------------------------------------------
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[_vehicle] call FUNC(deployAI);
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waitUntil {(_vehicle getVariable [QGVAR(deployedRopes), []]) isNotEqualTo []};
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waitUntil {(_vehicle getVariable [QGVAR(deployedRopes), []]) isEqualTo []};
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_group setSpeedMode _speedMode;
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true
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