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58 lines
2.6 KiB
Plaintext
58 lines
2.6 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: KoffeinFlummi, esteldunedain, Ruthberg
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* Adjusts the flight path of the bullet according to the zeroing. Called from the unified fired EH only for local and non-local players on foot.
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*
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* Arguments:
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* None. Parameters inherited from EFUNC(common,firedEH)
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*
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* Return Value:
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* None
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*
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* Example:
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* call ace_scopes_fnc_firedEH
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*
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* Public: No
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*/
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//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
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TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret);
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if (!(_ammo isKindOf "BulletBase")) exitWith {};
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private _weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex);
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if (_weaponIndex < 0) exitWith {};
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private _adjustment = _unit getVariable [QGVAR(Adjustment), [[0, 0, 0], [0, 0, 0], [0, 0, 0]]];
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private _zeroing = (_adjustment select _weaponIndex) vectorMultiply 0.05729578; // Convert zeroing from mils to degrees (value of MRAD_TO_DEG(1))
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TRACE_1("Adjusting With",_zeroing);
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if (GVAR(correctZeroing) || GVAR(simplifiedZeroing)) then {
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private _advancedBallistics = missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false];
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private _baseAngle = (_unit getVariable [QGVAR(baseAngle), [0,0,0]]) select _weaponIndex;
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private _boreHeight = (_unit getVariable [QGVAR(boreHeight), [0,0,0]]) select _weaponIndex;
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private _oldZeroRange = currentZeroing _unit;
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private _newZeroRange = [_unit] call FUNC(getCurrentZeroRange);
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private _zeroCorrection = missionNamespace getVariable format[QGVAR(%1_%2_%3_%4_%5_%6_%7), _oldZeroRange, _newZeroRange, _boreHeight, _weapon, _ammo, _magazine, _advancedBallistics];
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if (isNil "_zeroCorrection") then {
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_zeroCorrection = [_oldZeroRange, _newZeroRange, _boreHeight, _weapon, _ammo, _magazine, _advancedBallistics] call FUNC(calculateZeroAngleCorrection);
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TRACE_7("new calc",_oldZeroRange,_newZeroRange,_boreHeight,_weapon,_ammo,_magazine,_advancedBallistics);
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TRACE_1("",_zeroCorrection);
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};
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if (GVAR(simplifiedZeroing)) then {
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_zeroing = [0, 0, _zeroCorrection - _baseAngle];
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} else {
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_zeroing = _zeroing vectorAdd [0, 0, _zeroCorrection - _baseAngle];
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};
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#ifdef DISABLE_DISPERSION
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_projectile setVelocity (_unit weaponDirection currentWeapon _unit) vectorMultiply (vectorMagnitude (velocity _projectile));
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#endif
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};
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TRACE_1("",_zeroing);
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if (_zeroing isEqualTo [0, 0, 0]) exitWith {};
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_zeroing params ["_elevation", "_windage", "_zero"];
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[_projectile, _windage, _elevation + _zero, 0] call EFUNC(common,changeProjectileDirection);
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