ACE3/addons/spottingscope
Psycool 61f74831a1
Korean Translation 100% done (#8899)
* Korean Translation 100% done

fixed typos, changing the Korean transliteration of proper nouns, and changing the meaning of the original to a more understandable interpretation without compromising the transmission of the original

* Something Edited

edit incorrect translation and add typo correction
2022-05-09 20:28:28 -05:00
..
data Spotting scope - New reticle using CBA scripted optics (#6964) 2019-05-27 10:46:21 -05:00
functions Cleanup - Trim all trailing whitespace (#8651) 2021-10-30 16:42:03 -05:00
UI Ported the ACE2 spotting scope 2015-06-05 09:34:27 +02:00
$PBOPREFIX$ Ported the ACE2 spotting scope 2015-06-05 09:34:27 +02:00
CfgEventHandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
CfgMoves.hpp better animation for spotting scope, fix #1638 2015-08-30 13:10:25 +02:00
CfgOpticsEffect.hpp Spotting scope - New reticle using CBA scripted optics (#6964) 2019-05-27 10:46:21 -05:00
CfgVehicles.hpp General - Format config classes with consistent spacing (#8550) 2021-10-18 11:56:43 -05:00
CfgWeapons.hpp Spotting scope - New reticle using CBA scripted optics (#6964) 2019-05-27 10:46:21 -05:00
config.cpp Spotting scope - New reticle using CBA scripted optics (#6964) 2019-05-27 10:46:21 -05:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp Spotting scope - New reticle using CBA scripted optics (#6964) 2019-05-27 10:46:21 -05:00
stringtable.xml Korean Translation 100% done (#8899) 2022-05-09 20:28:28 -05:00
XEH_preInit.sqf Spottingscope - Fix destruction of Spotting Scope (#8893) 2022-05-02 18:03:51 -05:00
XEH_PREP.hpp Spotting scope - New reticle using CBA scripted optics (#6964) 2019-05-27 10:46:21 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_spottingscope

Adds a spotting scope.