ACE3/addons/zeus/XEH_postInit.sqf
Kyle Mckay 62679832df
Zeus - Move to native CBA Settings (#8381)
* Zeus - Move to CBA settings

* Zeus - Update BI module functions to 2.04 versions
2021-08-16 12:01:50 +01:00

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#include "script_component.hpp"
#define IDD_DISPLAY3DEN 313
// Global skill module PVs values for persistence, just listen for the PV
QGVAR(GlobalSkillAI) addPublicVariableEventHandler FUNC(moduleGlobalSetSkill);
[QGVAR(moveToRespawnPosition), BIS_fnc_moveToRespawnPosition] call CBA_fnc_addEventHandler;
[QGVAR(moduleDefendArea), CBA_fnc_taskDefend] call CBA_fnc_addEventHandler;
[QGVAR(modulePatrolArea), CBA_fnc_taskPatrol] call CBA_fnc_addEventHandler;
[QGVAR(moduleSearchNearby), CBA_fnc_searchNearby] call CBA_fnc_addEventHandler;
[QGVAR(moduleSearchArea), CBA_fnc_taskSearchArea] call CBA_fnc_addEventHandler;
[QGVAR(suppressiveFire), LINKFUNC(moduleSuppressiveFireLocal)] call CBA_fnc_addEventHandler;
// Editable object commands must be ran on server, this events are used in the respective module
if (isServer) then {
[QGVAR(equipFries), EFUNC(fastroping,equipFRIES)] call CBA_fnc_addEventHandler;
[QGVAR(addObjects), {
params ["_objects", ["_curator", objNull]];
if (!isNull _curator) exitWith {_curator addCuratorEditableObjects [_objects, true]};
{
_x addCuratorEditableObjects [_objects, true];
} forEach allCurators;
}] call CBA_fnc_addEventHandler;
[QGVAR(removeObjects), {
params ["_objects", ["_curator", objNull]];
if (!isNull _curator) exitWith {_curator removeCuratorEditableObjects [_objects, true]};
{
_x removeCuratorEditableObjects [_objects, true];
} forEach allCurators;
}] call CBA_fnc_addEventHandler;
[QGVAR(createZeus), {
params ["_ownerPlayer"];
private _owner = ["#adminLogged", getPlayerUID _ownerPlayer] select isMultiplayer;
private _group = createGroup sideLogic;
private _zeus = _group createUnit ["ModuleCurator_F", [0,0,0], [], 0, "NONE"];
missionNamespace setVariable [format [QGVAR(zeus_%1), _owner], _zeus];
_zeus setVariable ["owner", _owner, true];
_zeus setVariable ["Addons", 3, true];
_zeus setVariable ["BIS_fnc_initModules_disableAutoActivation", false];
_zeus setCuratorCoef ["Place", 0];
_zeus setCuratorCoef ["Delete", 0];
_group deleteGroupWhenEmpty true;
if (!isMultiplayer && {!isNull findDisplay IDD_DISPLAY3DEN}) then {
// if loaded from editor (but not after restart), addons are not activated so we do it manually
private _addons = ('true' configClasses (configFile >> "CfgPatches")) apply {configName _x};
activateAddons _addons;
removeAllCuratorAddons _zeus;
_zeus addCuratorAddons _addons;
};
[QGVAR(zeusCreated), _zeus, _ownerPlayer] call CBA_fnc_targetEvent;
}] call CBA_fnc_addEventHandler;
addMissionEventHandler ["HandleDisconnect", {
private _owner = _this select 2;
private _zeusVarName = format [QGVAR(zeus_%1), _owner];
private _zeus = missionNamespace getVariable _zeusVarName;
if (!isNil "_zeus") then {
if (!isNull _zeus) then {deleteVehicle _zeus};
missionNamespace setVariable [_zeusVarName, nil];
};
}];
};
if (hasInterface) then {
[QGVAR(zeusCreated), {
params ["_zeus"];
GVAR(zeus) = _zeus;
[localize "str_a3_cfgvehicles_moduletasksetstate_f_arguments_state_values_created_0"] call EFUNC(common,displayTextStructured);
}] call CBA_fnc_addEventHandler;
};