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62679832df
* Zeus - Move to CBA settings * Zeus - Update BI module functions to 2.04 versions
78 lines
3.4 KiB
Plaintext
78 lines
3.4 KiB
Plaintext
#include "script_component.hpp"
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#define IDD_DISPLAY3DEN 313
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// Global skill module PVs values for persistence, just listen for the PV
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QGVAR(GlobalSkillAI) addPublicVariableEventHandler FUNC(moduleGlobalSetSkill);
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[QGVAR(moveToRespawnPosition), BIS_fnc_moveToRespawnPosition] call CBA_fnc_addEventHandler;
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[QGVAR(moduleDefendArea), CBA_fnc_taskDefend] call CBA_fnc_addEventHandler;
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[QGVAR(modulePatrolArea), CBA_fnc_taskPatrol] call CBA_fnc_addEventHandler;
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[QGVAR(moduleSearchNearby), CBA_fnc_searchNearby] call CBA_fnc_addEventHandler;
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[QGVAR(moduleSearchArea), CBA_fnc_taskSearchArea] call CBA_fnc_addEventHandler;
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[QGVAR(suppressiveFire), LINKFUNC(moduleSuppressiveFireLocal)] call CBA_fnc_addEventHandler;
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// Editable object commands must be ran on server, this events are used in the respective module
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if (isServer) then {
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[QGVAR(equipFries), EFUNC(fastroping,equipFRIES)] call CBA_fnc_addEventHandler;
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[QGVAR(addObjects), {
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params ["_objects", ["_curator", objNull]];
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if (!isNull _curator) exitWith {_curator addCuratorEditableObjects [_objects, true]};
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{
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_x addCuratorEditableObjects [_objects, true];
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} forEach allCurators;
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}] call CBA_fnc_addEventHandler;
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[QGVAR(removeObjects), {
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params ["_objects", ["_curator", objNull]];
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if (!isNull _curator) exitWith {_curator removeCuratorEditableObjects [_objects, true]};
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{
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_x removeCuratorEditableObjects [_objects, true];
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} forEach allCurators;
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}] call CBA_fnc_addEventHandler;
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[QGVAR(createZeus), {
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params ["_ownerPlayer"];
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private _owner = ["#adminLogged", getPlayerUID _ownerPlayer] select isMultiplayer;
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private _group = createGroup sideLogic;
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private _zeus = _group createUnit ["ModuleCurator_F", [0,0,0], [], 0, "NONE"];
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missionNamespace setVariable [format [QGVAR(zeus_%1), _owner], _zeus];
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_zeus setVariable ["owner", _owner, true];
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_zeus setVariable ["Addons", 3, true];
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_zeus setVariable ["BIS_fnc_initModules_disableAutoActivation", false];
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_zeus setCuratorCoef ["Place", 0];
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_zeus setCuratorCoef ["Delete", 0];
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_group deleteGroupWhenEmpty true;
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if (!isMultiplayer && {!isNull findDisplay IDD_DISPLAY3DEN}) then {
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// if loaded from editor (but not after restart), addons are not activated so we do it manually
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private _addons = ('true' configClasses (configFile >> "CfgPatches")) apply {configName _x};
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activateAddons _addons;
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removeAllCuratorAddons _zeus;
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_zeus addCuratorAddons _addons;
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};
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[QGVAR(zeusCreated), _zeus, _ownerPlayer] call CBA_fnc_targetEvent;
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}] call CBA_fnc_addEventHandler;
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addMissionEventHandler ["HandleDisconnect", {
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private _owner = _this select 2;
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private _zeusVarName = format [QGVAR(zeus_%1), _owner];
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private _zeus = missionNamespace getVariable _zeusVarName;
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if (!isNil "_zeus") then {
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if (!isNull _zeus) then {deleteVehicle _zeus};
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missionNamespace setVariable [_zeusVarName, nil];
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};
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}];
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};
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if (hasInterface) then {
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[QGVAR(zeusCreated), {
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params ["_zeus"];
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GVAR(zeus) = _zeus;
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[localize "str_a3_cfgvehicles_moduletasksetstate_f_arguments_state_values_created_0"] call EFUNC(common,displayTextStructured);
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}] call CBA_fnc_addEventHandler;
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};
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