ACE3/addons/medical/functions/fnc_getHeartRateChange.sqf
2016-12-05 21:34:20 +01:00

82 lines
2.9 KiB
Plaintext

/*
* Author: Glowbal
* Get the change in the heart rate. Used for the vitals calculations. Calculated in one seconds.
*
* Arguments:
* 0: The Unit <OBJECT>
*
* ReturnValue:
* Change in heart Rate <NUMBER>
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
private _hrIncrease = 0;
if (!(_unit getVariable [QGVAR(inCardiacArrest),false])) then {
private _adjustment = _unit getVariable [QGVAR(heartRateAdjustments), []];
{
_x params ["_values", "_time", "_callBack"];
if (abs _values > 0) then {
if (_time <= 0) then {
_time = 1;
};
private _change = (_values / _time);
_hrIncrease = _hrIncrease + _change;
if ( (_time - 1) <= 0) then {
_time = 0;
_adjustment set [_forEachIndex, ObjNull];
[_unit] call _callBack;
} else {
_time = _time - 1;
_adjustment set [_forEachIndex, [_values - _change, _time]];
};
} else {
_adjustment set [_forEachIndex, ObjNull];
[_unit] call _callBack;
};
} forEach _adjustment;
_adjustment = _adjustment - [ObjNull];
_unit setVariable [QGVAR(heartRateAdjustments), _adjustment];
if (!(_unit getVariable [QGVAR(inCardiacArrest), false])) then {
private _heartRate = (_unit getVariable [QGVAR(heartRate), 80]);
private _bloodVolume = _unit getVariable [QGVAR(bloodVolume), DEFAULT_BLOOD_VOLUME];
if (_bloodVolume > BLOOD_VOLUME_CLASS_4_HEMORRHAGE) then {
private _hrChange = 0;
([_unit] call FUNC(getBloodPressure)) params ["_bloodPressureL", "_bloodPressureH"];
private _meanBP = (2/3) * _bloodPressureH + (1/3) * _bloodPressureL;
private _pain = _unit getVariable [QGVAR(pain), 0];
private _hasPain = _unit getVariable [QGVAR(hasPain), false];
private _targetBP = 107;
private _targetHR = 80;
if (_bloodVolume < BLOOD_VOLUME_CLASS_3_HEMORRHAGE) then {
_targetBP = _targetBP * (_bloodVolume / DEFAULT_BLOOD_VOLUME);
};
if (_hasPain && {_pain > 0.2}) then {
_targetHR = 130;
};
if (_heartRate < _targetHR) then {
_hrChange = round(_targetHR - _heartRate) / 2;
};
if ((_meanBP > _targetBP && {_heartRate > _targetHR}) || {_bloodVolume < BLOOD_VOLUME_CLASS_2_HEMORRHAGE && {_heartRate < 200}}) then {
_hrChange = 2 * round(_targetBP - _meanBP);
if (_hrChange < 0) then {
_hrChange = _hrChange / 20;
};
};
_hrIncrease = _hrIncrease + _hrChange;
} else {
_hrIncrease = _hrIncrease - (random 5) * round(_heartRate / 10);
};
};
};
_hrIncrease