ACE3/addons/common/functions/fnc_blurScreen.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

52 lines
1.3 KiB
Plaintext

#include "script_component.hpp"
/*
* Author: Glowbal
* Blurs screen.
*
* Arguments:
* 0: ID <NUMBER>
* 1: Show? <BOOL, NUMBER>
*
* Return Value:
* None
*
* Example:
* [5, true] call ace_common_fnc_blurScreen
*
* Public: Yes
*/
if (!hasInterface) exitWith {};
params ["_id", ["_show", false]];
if (_show isEqualType 0) then {
_show = _show == 1;
};
if (isNil QGVAR(SHOW_BLUR_SCREEN_COLLECTION)) then {
GVAR(SHOW_BLUR_SCREEN_COLLECTION) = [];
};
if (_show) then {
GVAR(SHOW_BLUR_SCREEN_COLLECTION) pushBack _id;
// show blur
if (isNil QGVAR(MENU_ppHandle_GUI_BLUR_SCREEN)) then {
GVAR(MENU_ppHandle_GUI_BLUR_SCREEN) = ppEffectCreate ["DynamicBlur", 102];
GVAR(MENU_ppHandle_GUI_BLUR_SCREEN) ppEffectAdjust [0.9];
GVAR(MENU_ppHandle_GUI_BLUR_SCREEN) ppEffectEnable true;
GVAR(MENU_ppHandle_GUI_BLUR_SCREEN) ppEffectCommit 0;
};
} else {
GVAR(SHOW_BLUR_SCREEN_COLLECTION) = GVAR(SHOW_BLUR_SCREEN_COLLECTION) - [_id];
if (GVAR(SHOW_BLUR_SCREEN_COLLECTION) isEqualTo []) then {
// hide blur
if (!isNil QGVAR(MENU_ppHandle_GUI_BLUR_SCREEN)) then {
ppEffectDestroy GVAR(MENU_ppHandle_GUI_BLUR_SCREEN);
GVAR(MENU_ppHandle_GUI_BLUR_SCREEN) = nil;
};
};
};