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29a0732b0c
* Common - Network safe claim * Update fnc_claimSafeServer.sqf
58 lines
2.3 KiB
Plaintext
58 lines
2.3 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: commy2, PabstMirror
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* Unit claims the ownership over an object. This is used to prevent multiple players from draging the same ammo box or using up the same wheel when repairing etc.
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* This function only runs on the server and handles the "ace_common_claimSafe" event. It provides a network safe way claiming objects as all claims are run on server.
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* Return event is passed [_unit, _target, _success] for new claims, no event on claim release
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*
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* Arguments:
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* 0: Unit that claims another object. ObjNull to remove claim. <OBJECT>
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* 1: The object that gets claimed. <OBJECT>
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* 2: Lock the claimed object aswell? (optional: false) <BOOL>
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* 3: Target event to trigger for calling machine (called where _unit is local) <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [bob, flag, true, "claimReturn"] call ace_common_fnc_claimSafeServer
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*
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* Public: Yes
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*/
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params ["_unit", "_target", ["_lockTarget", false], ["_returnEvent", ""]];
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private _owner = _target getVariable [QGVAR(owner), objNull];
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TRACE_4("claimSafeServer",_unit,_target,_returnEvent,_owner);
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if (!isNull _owner && {!isNull _unit} && {_unit != _owner}) exitWith {
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WARNING_1("Claiming already owned object. - %1",_this);
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if (_returnEvent == "") exitWith {};
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[_returnEvent, [_unit, _target, false], _unit] call CBA_fnc_targetEvent;
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};
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// transfer this immediately
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_target setVariable [QGVAR(owner), _unit, true];
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// lock target object
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if (_lockTarget) then {
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private _canBeDisassembled = !([] isEqualTo getArray (_target call CBA_fnc_getObjectConfig >> "assembleInfo" >> "dissasembleTo")) && { !([false, true] select (_target getVariable [QEGVAR(csw,assemblyMode), 0])) };
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if (!isNull _unit) then {
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[QGVAR(lockVehicle), _target, _target] call CBA_fnc_targetEvent;
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if (_canBeDisassembled) then {
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_target enableWeaponDisassembly false;
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};
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} else {
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[QGVAR(unlockVehicle), _target, _target] call CBA_fnc_targetEvent;
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if (_canBeDisassembled) then {
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_target enableWeaponDisassembly true;
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};
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};
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};
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if (!isNull _unit) then {
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TRACE_2("claim success",_unit,_target);
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if (_returnEvent == "") exitWith {};
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[_returnEvent, [_unit, _target, true], _unit] call CBA_fnc_targetEvent;
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};
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