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30 lines
749 B
Plaintext
30 lines
749 B
Plaintext
/*
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* Author: Jonpas
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* Drops nozzle or jerry can when selecting a weapon.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Weapon <STRING> (unused)
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*
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* Return Value:
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* None
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*
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* Example:
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* [_unit, "gun"] call ace_refuel_fnc_handlePlayerWeaponChanged;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit"];
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// Drop nozzle/jerry can when selecting a non-primary weapon
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if (_unit getVariable [QGVAR(isRefueling), false]) then {
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private _nozzle = _unit getVariable [QGVAR(nozzle), objNull];
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if !(isNull _nozzle) then {
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[_unit, _nozzle] call FUNC(dropNozzle);
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_unit setVariable [QGVAR(selectedWeaponOnRefuel), nil];
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[_unit, "forceWalk", "ACE_refuel", false] call EFUNC(common,statusEffect_set);
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};
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};
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