ACE3/addons/refuel/functions/fnc_handlePlayerWeaponChanged.sqf

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/*
* Author: Jonpas
* Drops nozzle or jerry can when selecting a weapon.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Weapon <STRING> (unused)
*
* Return Value:
* None
*
* Example:
* [_unit, "gun"] call ace_refuel_fnc_handlePlayerWeaponChanged;
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
// Drop nozzle/jerry can when selecting a non-primary weapon
if (_unit getVariable [QGVAR(isRefueling), false]) then {
private _nozzle = _unit getVariable [QGVAR(nozzle), objNull];
if !(isNull _nozzle) then {
[_unit, _nozzle] call FUNC(dropNozzle);
_unit setVariable [QGVAR(selectedWeaponOnRefuel), nil];
[_unit, "forceWalk", "ACE_refuel", false] call EFUNC(common,statusEffect_set);
};
};