ACE3/addons/frag/cfgAmmoBaseEH.hpp
2024-01-12 21:19:39 -06:00

70 lines
1.2 KiB
C++

// We need this since autocannons generally inherit from BulletBase
class BulletCore;
class BulletBase: BulletCore {
ACE_FRAG_ADD_EH_BASE;
};
class GrenadeCore;
class GrenadeBase: GrenadeCore {
ACE_FRAG_ADD_EH_BASE;
};
class LaserBombCore;
class ammo_Bomb_LaserGuidedBase: LaserBombCore {
ACE_FRAG_ADD_EH_BASE;
};
class MissileCore;
class MissileBase: MissileCore {
ACE_FRAG_ADD_EH_BASE;
};
class RocketCore;
class RocketBase: RocketCore {
ACE_FRAG_ADD_EH_BASE;
GVAR(skip) = 1;
};
class ArtilleryRocketCore: RocketCore {
ACE_FRAG_ADD_EH_BASE;
};
class ShellCore;
class ShellBase: ShellCore {
ACE_FRAG_ADD_EH_BASE;
};
class ShotDeployCore;
class ShotDeployBase: ShotDeployCore {
GVAR(skip) = 1;
};
class ShotgunCore;
class ShotgunBase: ShotgunCore {
ACE_FRAG_ADD_EH_BASE;
};
class SubmunitionCore;
class SubmunitionBase: SubmunitionCore {
ACE_FRAG_ADD_EH_BASE;
};
class BoundingMineCore;
class BoundingMineBase: BoundingMineCore {
ACE_FRAG_ADD_EH_BASE;
};
class PipeBombCore;
class PipeBombBase: PipeBombCore {
ACE_FRAG_ADD_EH_BASE;
};
class DirectionalBombCore;
class DirectionalBombBase: DirectionalBombCore {
ACE_FRAG_ADD_EH_BASE;
};
class MineCore;
class MineBase: MineCore {
ACE_FRAG_ADD_EH_BASE;
};