ACE3/addons/parachute/CfgVehicles.hpp
2015-07-25 21:59:52 +02:00

62 lines
2.2 KiB
C++

class CfgVehicles {
class Box_NATO_Support_F;
class ACE_Box_Misc: Box_NATO_Support_F {
class TransportItems {
MACRO_ADDITEM(ACE_Altimeter,6);
};
class TransportBackpacks {
MACRO_ADDBACKPACK(ACE_NonSteerableParachute,4);
MACRO_ADDBACKPACK(ACE_ReserveParachute,4);
};
};
class Man;
class CAManBase: Man {
class ACE_SelfActions {
class ACE_CutParachute {
displayName = CSTRING(CutParachute);
exceptions[] = {"isNotInside"};
condition = QUOTE([_player] call FUNC(checkCutParachute));
statement = QUOTE([_player] call FUNC(cutParachute));
showDisabled = 0;
priority = 2.9;
icon = QUOTE(PATHTOF(UI\cut_ca.paa));
hotkey = "C"; // Did this realy Work?
};
};
};
class Helicopter;
class ParachuteBase: Helicopter {
ace_hasReserveParachute = 1;
ace_reserveParachute = "ACE_ReserveParachute";
};
class B_Parachute;
class ACE_NonSteerableParachute: B_Parachute {
author = ECSTRING(common,ACETeam);
scope = 2;
displayName = CSTRING(NonSteerableParachute);
//picture = "\A3\Characters_F\data\ui\icon_b_parachute_ca.paa"; // @todo
//model = "\A3\Weapons_F\Ammoboxes\Bags\Backpack_Parachute"; // @todo
// backpackSimulation = "ParachuteNonSteerable"; //ParachuteSteerable //Bis broke this in 1.40
ParachuteClass = "NonSteerable_Parachute_F";
maximumLoad = 0;
mass = 100;
};
class ACE_ReserveParachute: ACE_NonSteerableParachute {
author = ECSTRING(common,ACETeam);
displayName = CSTRING(ReserveParachute);
scope = 2;
mass = 70;
ParachuteClass = "NonSteerable_Parachute_F";
ace_reserveParachute = "";
ace_hasReserveParachute = 0;
};
class B_Soldier_05_f; class B_Pilot_F: B_Soldier_05_f {backpack = "ACE_NonSteerableParachute";};
class I_Soldier_04_F; class I_pilot_F: I_Soldier_04_F {backpack = "ACE_NonSteerableParachute";};
class O_helipilot_F; class O_Pilot_F: O_helipilot_F {backpack = "ACE_NonSteerableParachute";};
};