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62 lines
2.2 KiB
C++
62 lines
2.2 KiB
C++
class CfgVehicles {
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class Box_NATO_Support_F;
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class ACE_Box_Misc: Box_NATO_Support_F {
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class TransportItems {
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MACRO_ADDITEM(ACE_Altimeter,6);
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};
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class TransportBackpacks {
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MACRO_ADDBACKPACK(ACE_NonSteerableParachute,4);
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MACRO_ADDBACKPACK(ACE_ReserveParachute,4);
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};
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};
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class Man;
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class CAManBase: Man {
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class ACE_SelfActions {
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class ACE_CutParachute {
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displayName = CSTRING(CutParachute);
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exceptions[] = {"isNotInside"};
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condition = QUOTE([_player] call FUNC(checkCutParachute));
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statement = QUOTE([_player] call FUNC(cutParachute));
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showDisabled = 0;
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priority = 2.9;
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icon = QUOTE(PATHTOF(UI\cut_ca.paa));
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hotkey = "C"; // Did this realy Work?
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};
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};
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};
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class Helicopter;
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class ParachuteBase: Helicopter {
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ace_hasReserveParachute = 1;
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ace_reserveParachute = "ACE_ReserveParachute";
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};
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class B_Parachute;
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class ACE_NonSteerableParachute: B_Parachute {
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author = ECSTRING(common,ACETeam);
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scope = 2;
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displayName = CSTRING(NonSteerableParachute);
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//picture = "\A3\Characters_F\data\ui\icon_b_parachute_ca.paa"; // @todo
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//model = "\A3\Weapons_F\Ammoboxes\Bags\Backpack_Parachute"; // @todo
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// backpackSimulation = "ParachuteNonSteerable"; //ParachuteSteerable //Bis broke this in 1.40
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ParachuteClass = "NonSteerable_Parachute_F";
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maximumLoad = 0;
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mass = 100;
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};
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class ACE_ReserveParachute: ACE_NonSteerableParachute {
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author = ECSTRING(common,ACETeam);
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displayName = CSTRING(ReserveParachute);
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scope = 2;
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mass = 70;
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ParachuteClass = "NonSteerable_Parachute_F";
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ace_reserveParachute = "";
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ace_hasReserveParachute = 0;
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};
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class B_Soldier_05_f; class B_Pilot_F: B_Soldier_05_f {backpack = "ACE_NonSteerableParachute";};
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class I_Soldier_04_F; class I_pilot_F: I_Soldier_04_F {backpack = "ACE_NonSteerableParachute";};
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class O_helipilot_F; class O_Pilot_F: O_helipilot_F {backpack = "ACE_NonSteerableParachute";};
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};
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