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53 lines
1.5 KiB
Plaintext
53 lines
1.5 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: SilentSpike
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* Flips the surrender state of the unit the module is placed on.
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*
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* Arguments:
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* 0: The module logic <OBJECT>
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* 1: Synchronized units <ARRAY>
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* 2: Activated <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [LOGIC, [bob, kevin], true] call ace_zeus_fnc_moduleSurrender
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*
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* Public: No
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*/
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params ["_logic"];
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if !(local _logic) exitWith {};
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if (isNil QEFUNC(captives,setSurrendered)) then {
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[LSTRING(RequiresAddon)] call FUNC(showMessage);
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} else {
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private _mouseOver = GETMVAR(bis_fnc_curatorObjectPlaced_mouseOver,[""]);
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if ((_mouseOver select 0) != "OBJECT") then {
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[LSTRING(NothingSelected)] call FUNC(showMessage);
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} else {
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private _unit = effectivecommander (_mouseOver select 1);
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if !(_unit isKindOf "CAManBase") then {
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[LSTRING(OnlyInfantry)] call FUNC(showMessage);
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} else {
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if !(alive _unit) then {
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[LSTRING(OnlyAlive)] call FUNC(showMessage);
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} else {
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if (GETVAR(_unit,EGVAR(captives,isHandcuffed),false)) then {
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[LSTRING(OnlyNonCaptive)] call FUNC(showMessage);
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} else {
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private _surrendering = GETVAR(_unit,EGVAR(captives,isSurrendering),false);
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// Event initalized by ACE_Captives
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[QEGVAR(captives,setSurrendered), [_unit, !_surrendering], _unit] call CBA_fnc_targetEvent;
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};
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};
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};
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};
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};
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deleteVehicle _logic;
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