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711e1fc026
* Fix Magazine Repack underwater - fix #5513 Also prevent common goKneeling function underwater * Fix loading patients underwater - fix #5515 * Fix load object underwater * Fix take nozzle on jerry can underwater * Fix refuel underwater conditions further * Use isTouchingGround, Make refuel semi-compatible reports false if head is out of the water, we want true even if we are not diving * Less interact exceptions duplication * Use animationState to determine if unit is swimming, create common function and use it instead of isTouchingGround * Fix condition * Support dragging underwater No carrying due to animation timing issues and other misc things * Allow Medical Legs SelfActions underwater * Fix fixPosition function underwater (use getPosATL instead of getPos) * Fix fixPosition's slope adjustment for non-gravity objects, Do the same for objects without simulation as well
59 lines
1.8 KiB
Plaintext
59 lines
1.8 KiB
Plaintext
/*
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* Author: commy2
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* Handle the animaion for a Unit for Dragging Module
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: animaion <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_unit, "amovpercmstpsnonwnondnon"] call ace_dragging_fnc_handleAnimChanged;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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//IGNORE_PRIVATE_WARNING ["_thisArgs", "_thisID"]; // From CBA_fnc_addBISEventHandler;
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params ["_unit", "_anim"];
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_thisArgs params ["_realUnit"];
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TRACE_4("params",_unit,_anim,_realUnit,_thisID);
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if (_unit != _realUnit) exitWith {
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TRACE_2("respawn (unit changed) - remove EH",_unit,_realUnit);
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_unit removeEventHandler ["AnimChanged", _thisID];
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};
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if (_unit getVariable [QGVAR(isDragging), false]) then {
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// drop dragged object when not in valid animation
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if (!(_anim in DRAG_ANIMATIONS) && {!(_unit call EFUNC(common,isSwimming))}) then {
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private _draggedObject = _unit getVariable [QGVAR(draggedObject), objNull];
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if (!isNull _draggedObject) then {
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TRACE_2("stop drag",_unit,_draggedObject);
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[_unit, _draggedObject] call FUNC(dropObject);
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};
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};
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} else {
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if (_unit getVariable [QGVAR(isCarrying), false]) then {
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// drop carried object when not standing; also some exceptions when picking up crate
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if (stance _unit != "STAND" && {_anim != "amovpercmstpsnonwnondnon"}) then {
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private _carriedObject = _unit getVariable [QGVAR(carriedObject), objNull];
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if (!isNull _carriedObject) then {
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TRACE_2("stop carry",_unit,_carriedObject);
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[_unit, _carriedObject] call FUNC(dropObject_carry);
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};
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};
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} else {
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TRACE_1("not drag/carry - remove EH",_unit);
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_unit removeEventHandler ["AnimChanged", _thisID];
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};
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};
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