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https://github.com/acemod/ACE3.git
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a38afac04b
* add tanoha forces spotting scopes and add preview picture * factory standard preview picture... * spotting scope damage materials, hide damage anim, buff hp * delete unused model * make ai call out spotting scope, proper thread and cost, better icon * spotting scope death effects * disable smoke effect
86 lines
1.8 KiB
Plaintext
86 lines
1.8 KiB
Plaintext
ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {0.2,0.2,0.2,0};
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specularPower = 100;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "z\ace\addons\spottingscope\data\ace_spottingscope_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage2 {
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texture = "a3\data_f\destruct\damage_metal_cdt.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {5,0,0};
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up[] = {0,5,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage3 {
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texture = "a3\data_f\destruct\damage_metal_mc.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {3,0,0};
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up[] = {0,3,0};
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dir[] = {0,0,0};
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pos[] = {0.1,0.23,0};
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};
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};
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class Stage4 {
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texture = "z\ace\addons\spottingscope\data\ace_spottingscope_as.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage5 {
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texture = "z\ace\addons\spottingscope\data\ace_spottingscope_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage6 {
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texture = "#(ai,32,128,1)fresnel(4.01,2.86)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage7 {
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texture = "a3\data_f\env_land_co.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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