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628d62d329
* cleanup laser designator code * condition * use macro for IDC Co-authored-by: PabstMirror <pabstmirror@gmail.com> * IDC to macro * switch to _currentShooter * hide CA_Distance even if fade fails --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com>
41 lines
1.1 KiB
Plaintext
41 lines
1.1 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Nou
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* Update distance when rangefinder laser is on
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call ace_laser_fnc_onLaserDesignatorDraw
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*
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* Public: No
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*/
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params ["_ctrl"];
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private _display = ctrlParent _ctrl;
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private _currentShooter = ACE_controlledUAV param [0, objNull];
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if (isNull _currentShooter) then {
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if (ACE_player call CBA_fnc_canUseWeapon) then {
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_currentShooter = ACE_player;
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} else {
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_currentShooter = objectParent ACE_player;
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};
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};
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private _laserCode = _currentShooter getVariable [QGVAR(code), ACE_DEFAULT_LASER_CODE];
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private _ctrlLaserCode = _display displayCtrl IDC_LASERDESIGNATOR_LASERCODE;
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_ctrlLaserCode ctrlSetText format ["Code: %1", [_laserCode, 4, 0, false] call CBA_fnc_formatNumber];
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private _ctrlDistanceACE = _display displayCtrl IDC_LASERDESIGNATOR_ACEDISTANCE;
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if (!isLaserOn _currentShooter) exitWith {
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_ctrlDistanceACE ctrlSetText "----";
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};
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_ctrlDistanceACE ctrlSetText (ctrlText (_display displayCtrl IDC_LASERDESIGNATOR_DISTANCE));
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