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* Hunter Killer (Commander Override) - Initial Demo * Just do a one-time slew * Update fnc_eachFrame.sqf * Update addons/hunterkiller/functions/script_component.hpp Co-authored-by: jonpas <jonpas33@gmail.com> * Update for ArmA 2.08 * cleanup * Rework Observe / Control configs * Add to all 2035 tanks * Update script_component.hpp * Use eyeDirection on commander turrets * Update docs/wiki/framework/hunterkiller-framework.md Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * Add to all 2035, support ture/false setVars * remove from apcs because mods don't know how to do inheritance Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> |
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.. | ||
$PBOPREFIX$ | ||
CfgEditorSubcategories.hpp | ||
CfgModuleCategories.hpp | ||
CfgSettings.hpp | ||
CfgVehicleClasses.hpp | ||
config.cpp | ||
README.md | ||
script_component.hpp | ||
script_debug.hpp | ||
script_macros.hpp | ||
script_mod.hpp | ||
script_version.hpp | ||
stringtable.xml |
ace_main
Backbone of other components, defining most of the commonly used macros.