ACE3/addons/explosives/XEH_PREP.hpp
Walthzer fad7f84625
Explosives - Add exclusion from dynamic defuse action (#8171)
* Add GVAR(noDefusalAction)

* add changes

* Prep functions

* Update addons/explosives/functions/fnc_excludeMine.sqf

Uhm, strange. Its clearly allMines, yet Allmines didn't only build it also worked properly. Undocumented variable?

Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>

* Update addons/explosives/functions/fnc_stopExcludingMine.sqf

Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>

* Header Fixes

Fix information in the function headers

Co-authored-by: jonpas <jonpas33@gmail.com>

* Remove Individual Functions

* Compacter Functions

* Event

* remove tab (facepalm)

* Jonpass' Review Fixes

Co-authored-by: jonpas <jonpas33@gmail.com>

* Fix exitWith mistake

* Refractor of allowDefuse

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/explosives/functions/fnc_allowDefuse.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update Documentation

* Rephrase documentation

* Another rephrase

* Relabel Locality

* Update addons/explosives/functions/fnc_allowDefuse.sqf

Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-11 15:49:27 -05:00

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C++

PREP(addCellphoneIED);
PREP(addClacker);
PREP(addDetonateActions);
PREP(addDetonateHandler);
PREP(addExplosiveActions);
PREP(addToSpeedDial);
PREP(addTransmitterActions);
PREP(addTriggerActions);
PREP(cancelPlacement);
PREP(canDefuse);
PREP(canDetonate);
PREP(connectExplosive);
PREP(defuseExplosive);
PREP(detonateExplosive);
PREP(detonateExplosiveAll);
PREP(dialPhone);
PREP(dialingPhone);
PREP(handleScrollWheel);
PREP(hasExplosives);
PREP(hasPlacedExplosives);
PREP(interactEH);
PREP(getDetonators);
PREP(getPlacedExplosives);
PREP(getSpeedDialExplosive);
PREP(module);
PREP(onIncapacitated);
PREP(onInventoryChanged);
PREP(openTimerUI);
PREP(placeExplosive);
PREP(removeFromSpeedDial);
PREP(scriptedExplosive);
PREP(selectTrigger);
PREP(setupExplosive);
PREP(setPosition);
PREP(setSpeedDial);
PREP(spawnFlare);
PREP(startDefuse);
PREP(startTimer);
PREP(triggerType);
PREP(allowDefuse);
PREP(isAllowedDefuse);