mirror of
https://github.com/acemod/ACE3.git
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70 lines
1.5 KiB
Plaintext
70 lines
1.5 KiB
Plaintext
class StageTI {
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texture="a3\data_f\default_ti_ca.paa";
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};
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.05000001,0.05000001,0.05000001,1};
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specularPower=50;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1 {
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texture="z\ace\addons\atragmx\data\tdsrecon_nohq.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2 {
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform {
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aside[]={0,9,0};
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up[]={4.5,0,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3 {
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texture="#(argb,8,8,3)color(0,0,0,0)";
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uvSource="tex";
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class uvTransform {
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4 {
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource="tex";
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class uvTransform {
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5 {
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texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
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uvSource="tex";
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class uvTransform {
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6 {
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texture="#(ai,64,64,1)fresnel(1.5,1.22)";
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uvSource="none";
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};
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class Stage7 {
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texture="a3\data_f\env_land_co.paa";
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uvSource="none";
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};
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