ACE3/addons/common/functions/fnc_getTurretGunner.sqf
2015-03-26 14:10:53 +01:00

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/*
* Author: commy2
*
* Get the turret index of a vehicles gunner.
*
* Argument:
* 0: Vehicle (Object)
*
* Return value:
* Turret index of the vehicles gunner. Empty array means no gunner position. (Array)
*/
#include "script_component.hpp"
private ["_vehicle", "_turrets", "_turret", "_config"];
_vehicle = _this select 0;
_turrets = allTurrets [_vehicle, true];
_turret = [];
{
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_config = [_config, _x] call FUNC(getTurretConfigPath);
if (getNumber (_config >> "primaryGunner") == 1) exitWith {
_turret = _x;
};
} forEach _turrets;
_turret