ACE3/addons/advanced_throwing
jonpas 4ff01967b6
Add Feature Camera Player EH and Handling (#6573)
* Switch to CBA Feature Camera handling

* Register ACE3's Feature Cameras

* Backwards compatiblity for old ace event

* Require CBA 3.9
2018-10-12 14:59:40 +02:00
..
functions Add Feature Camera Player EH and Handling (#6573) 2018-10-12 14:59:40 +02:00
UI Rename Advanced Throwing component to be in-line with other advanced_ components (#4318) 2016-09-03 01:39:34 +02:00
$PBOPREFIX$ Rename Advanced Throwing component to be in-line with other advanced_ components (#4318) 2016-09-03 01:39:34 +02:00
ACE_Settings.hpp Rename Advanced Throwing component to be in-line with other advanced_ components (#4318) 2016-09-03 01:39:34 +02:00
CfgAmmo.hpp AdvThrow - Fix toqrue script error for IR strobes (#5842) 2017-12-02 12:23:34 -06:00
CfgEventHandlers.hpp Fix throwing from map screen - global XEH (#4449) 2016-09-23 12:48:25 -05:00
CfgVehicles.hpp Convert ACE_settings to CBA_settings (#4895) 2017-11-11 20:21:55 +01:00
config.cpp Add Advanced Throwing torque (rotation) (#5621) 2017-10-15 20:06:18 +02:00
README.md Rename Advanced Throwing component to be in-line with other advanced_ components (#4318) 2016-09-03 01:39:34 +02:00
script_component.hpp Scale grenade torque depending on throw mode (#5845) 2017-12-03 16:37:13 +00:00
stringtable.xml Remove BOM from stringtables 2018-10-07 11:30:15 +02:00
XEH_postInit.sqf Add Advanced Throwing torque (rotation) (#5621) 2017-10-15 20:06:18 +02:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Rename Advanced Throwing component to be in-line with other advanced_ components (#4318) 2016-09-03 01:39:34 +02:00
XEH_preStart.sqf Rename Advanced Throwing component to be in-line with other advanced_ components (#4318) 2016-09-03 01:39:34 +02:00

ace_advanced_throwing

Integrates advanced throwing by Dslyecxi.

Maintainers

The people responsible for merging changes to this component or answering potential questions.