ACE3/include/a3/data_f/penetration/wood.rvmat
2018-02-06 15:05:37 +01:00

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237 B
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surfaceInfo="A3\data_f\Penetration\wood.bisurf";
ambient[]={0.5,0.25,0,1};
diffuse[]={0.5,0.25,0,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0,0,0,1};
specularPower=1;
PixelShaderID="Normal";
VertexShaderID="Basic";