ACE3/addons/csw/functions/fnc_ai_handleFired.sqf
Grim ee79decb45
CSW - Code cleanup (#9777)
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-02-07 20:36:13 -03:00

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#include "..\script_component.hpp"
/*
* Author: PabstMirror
* Handles AI Fired EH
*
* Arguments:
* Fired EH
*
* Return Value:
* None
*
* Public: No
*/
params ["_vehicle", "_weapon", "", "", "", "_magazine", "", "_gunner"];
TRACE_4("firedEH:",_vehicle,_weapon,_magazine,_gunner);
if (someAmmo _vehicle) exitWith {};
if ((!local _gunner) || {[_gunner] call EFUNC(common,isPlayer)}) exitWith {};
TRACE_1("need ammo",magazinesAllTurrets _vehicle);
[_vehicle, _gunner, _weapon, _magazine] call FUNC(ai_reload);