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cd66f495ad
* Add disassembly for tripods when players have occupied launcher slots * Update fnc_assemble_canDeployWeapon.sqf * Update fnc_assemble_canPickupWeapon.sqf * Revert file renaming (see #9777) * Correct headers * Update fnc_canPickupTripod.sqf * Fixed checks and eject dead bodies * Invert checks
22 lines
415 B
Plaintext
22 lines
415 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: tcvm
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* Checks if the unit can pickup the tripod
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*
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* Arguments:
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* 0: Tripod <OBJECT>
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* 1: Unit (not used) <OBJECT>
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*
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* Return Value:
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* Can pickup <BOOL>
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*
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* Example:
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* [cursorObject, player] call ace_csw_fnc_canPickupTripod
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*
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* Public: No
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*/
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params ["_tripod"];
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alive _tripod && {((crew _tripod) findIf {alive _x && {!unitIsUAV _x}}) == -1} // return
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