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998f86f034
* first pass * second pass * third pass * final pass * missing commas * newlines * switch to cba eventhandler * newlines, formatting * laser - movedToSQF * add logging to ace_common_fnc_cbaSettings_loadFromConfig * Update initSettings.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com>
35 lines
1.3 KiB
Plaintext
35 lines
1.3 KiB
Plaintext
// by commy2
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#include "script_component.hpp"
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["ace_flashbangExploded", {_this call FUNC(flashbangExplosionEH)}] call CBA_fnc_addEventHandler;
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// Register fired event handlers
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["ace_firedPlayer", DFUNC(throwGrenade)] call CBA_fnc_addEventHandler;
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["ace_firedPlayerNonLocal", DFUNC(throwGrenade)] call CBA_fnc_addEventHandler;
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["ace_firedNonPlayer", DFUNC(throwGrenade)] call CBA_fnc_addEventHandler;
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if (!hasInterface) exitWith {};
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GVAR(flashbangPPEffectCC) = ppEffectCreate ["ColorCorrections", 4265];
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GVAR(flashbangPPEffectCC) ppEffectForceInNVG true;
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// Add keybinds
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["ACE3 Weapons", QGVAR(switchGrenadeMode), localize LSTRING(SwitchGrenadeMode), {
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
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// Don't change mode or show hint if advanced throwing is active
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if (ACE_player getVariable [QEGVAR(advanced_throwing,inHand), false]) exitWith {false};
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// Statement
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[] call FUNC(nextMode);
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}, {false}, [9, [false, false, false]], false] call CBA_fnc_addKeybind; //8 Key
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["CBA_settingsInitialized", {
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if (GVAR(convertExplosives)) then {
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[] call FUNC(addChangeFuseItemContextMenuOptions);
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};
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}] call CBA_fnc_addEventHandler;
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