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7f998c3234
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
41 lines
1.7 KiB
Plaintext
41 lines
1.7 KiB
Plaintext
#include "script_component.hpp"
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if (!hasInterface) exitWith {};
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// If medical_treatment is loaded, get its items
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if (["ace_medical_treatment"] call EFUNC(common,isModLoaded)) then {
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private _medicalList = +(uiNamespace getVariable [QGVAR(medicalItemList), createHashMap]);
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_medicalList merge [uiNamespace getVariable [QEGVAR(medical_treatment,treatmentItems), createHashMap], true];
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GVAR(medicalItemList) = compileFinal _medicalList;
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} else {
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GVAR(medicalItemList) = uiNamespace getVariable [QGVAR(medicalItemList), compileFinal createHashMap];
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};
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GVAR(customFilters) = [];
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GVAR(selectedFilterIndex) = -1;
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// Add custom filters
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[LLSTRING(Grenades), QFUNC(filterGrenades)] call FUNC(addCustomFilter);
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[LLSTRING(Backpacks), QFUNC(filterBackpacks)] call FUNC(addCustomFilter);
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[LLSTRING(Uniforms), QFUNC(filterUniforms)] call FUNC(addCustomFilter);
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[LLSTRING(Vests), QFUNC(filterVests)] call FUNC(addCustomFilter);
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[LLSTRING(Headgear), QFUNC(filterHeadgear)] call FUNC(addCustomFilter);
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[LLSTRING(Medical), QFUNC(filterMedical)] call FUNC(addCustomFilter);
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// Used for displaying the correct name when opening a subordinate's inventory
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GVAR(unit) = ACE_player;
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["CAManBase", "InventoryOpened", {
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params ["_unit", "_container"];
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// GVAR(unit) is ACE_player by default
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if (_unit isEqualTo ACE_player) exitWith {};
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// If the player is a group leader and opens a subordinate's inventory or has a subordinate open the player's backpack, update name to correct unit
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if (leader ACE_player == ACE_player && {(_unit in units ACE_player) || {(objectParent _container) isEqualTo ACE_player}}) then {
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GVAR(unit) = _unit;
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};
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}] call CBA_fnc_addClassEventHandler;
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