ACE3/addons/captives/functions/fnc_doUnloadCaptive.sqf

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/*
* Author: commy2
* Unit unloads a captive from a vehicle.
*
* Arguments:
* 0: Unit that wants to unload a captive <OBJECT>
* 1: A captive loaded in a vehicle <OBJECT>
*
* Return Value:
* Nothing
*
* Example:
* [bob, prisoner] call ACE_captives_fnc_doUnloadCaptive
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_target"];
["MoveOutCaptive", [_target], [_target]] call EFUNC(common,targetEvent);