ACE3/addons/advanced_throwing
jonpas fd139abb42 Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034

* Execute setShotParents on server (server-only command)
2017-04-11 16:59:32 +02:00
..
functions Use setShotParents in Advanced Throwing (#5052) 2017-04-11 16:59:32 +02:00
UI Rename Advanced Throwing component to be in-line with other advanced_ components (#4318) 2016-09-03 01:39:34 +02:00
$PBOPREFIX$ Rename Advanced Throwing component to be in-line with other advanced_ components (#4318) 2016-09-03 01:39:34 +02:00
ACE_Settings.hpp Rename Advanced Throwing component to be in-line with other advanced_ components (#4318) 2016-09-03 01:39:34 +02:00
CfgEventHandlers.hpp Fix throwing from map screen - global XEH (#4449) 2016-09-23 12:48:25 -05:00
CfgVehicles.hpp Fix pick up delay and IR chemlights, prevent picking up GL and mortar smoke shells (#4336) 2016-09-05 20:23:03 +02:00
config.cpp Rename Advanced Throwing component to be in-line with other advanced_ components (#4318) 2016-09-03 01:39:34 +02:00
README.md Rename Advanced Throwing component to be in-line with other advanced_ components (#4318) 2016-09-03 01:39:34 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml French translation to "Advanced throwing" and "Advanced fatigue" (#4415) 2017-02-11 15:16:56 -06:00
XEH_postInit.sqf Handle changes to CBA_fnc_addPlayerEventHandler (#4878) 2017-02-10 13:03:12 -06:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Rename Advanced Throwing component to be in-line with other advanced_ components (#4318) 2016-09-03 01:39:34 +02:00
XEH_preStart.sqf Rename Advanced Throwing component to be in-line with other advanced_ components (#4318) 2016-09-03 01:39:34 +02:00

ace_advanced_throwing

Integrates advanced throwing by Dslyecxi.

Maintainers

The people responsible for merging changes to this component or answering potential questions.