ACE3/addons/laser_selfdesignate/CfgVehicles.hpp
2015-04-03 12:44:09 -03:00

32 lines
818 B
C++

class CfgVehicles {
class AllVehicles;
class Air: AllVehicles {
class Turrets;
};
class Helicopter: Air {
class Turrets {
class MainTurret;
};
// TODO: move these to a different HUD addon
// commanderCanSee = 2+32;
// gunnerCanSee = 2+32;
// driverCanSee = 2+32;
};
class Helicopter_Base_F: Helicopter {};
class Heli_Attack_01_base_F: Helicopter_Base_F {};
class B_Heli_Attack_01_F: Heli_Attack_01_base_F {
class Turrets: Turrets {
class MainTurret: MainTurret {
GVAR(Enabled) = 1; // Enable laser self-designation
stabilizedInAxes = 4; // This stablizes the turret a bit more for laser designation
};
};
};
};