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05e4f74e73
* Medical AI - Adjust healing logic for rewrite - move state machine from config to sqf - move all healing logic to seperate func - attempt to handle healing for new system * prioritize unitReady medics * move setting to subcategory under medical * Use faster GET_WOUND_BLEEDING * Update fnc_healingLogic.sqf * Update for wound array changes * Update treatment events changes * Fractures/splint * formating / use GET_OPEN_WOUNDS * Use non-localized medical category
26 lines
491 B
Plaintext
26 lines
491 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Makes the unit heal itself.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* call ACE_medical_ai_fnc_healSelf
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*
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* Public: No
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*/
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// Player will have to do this manually of course
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if ([_this] call EFUNC(common,isPlayer)) exitWith {};
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// Can't heal self when unconscious
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if IS_UNCONSCIOUS(_this) exitWith {
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_this setVariable [QGVAR(currentTreatment), nil];
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};
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[_this, _this] call FUNC(healingLogic);
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