ACE3/addons/medical_statemachine/functions/fnc_handleStateDefault.sqf
SilentSpike 34eb5553ea
Move scream and moan sounds to medical feedback (#6438)
* Move scream and moan sounds to medical feedback
* Move vanilla feedback overrides to medical feedback
* Update all function calls
* Use events to avoid a dependency
2018-07-18 19:21:27 +01:00

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#include "script_component.hpp"
params ["_unit", "_stateName"];
TRACE_2("defaultState:", _unit, _stateName);
// If the unit died the loop is finished
if (!alive _unit) exitWith {};
// If locality changed, broadcast the last medical state and finish the local loop
if (!local _unit) exitWith {
_unit setVariable [VAR_HEART_RATE, GET_HEART_RATE(_unit), true];
_unit setVariable [VAR_BLOOD_PRESS, _unit getVariable [VAR_BLOOD_PRESS, [80, 120]], true];
_unit setVariable [VAR_BLOOD_VOL, GET_BLOOD_VOLUME(_unit), true];
};
[_unit] call EFUNC(medical_vitals,handleUnitVitals);
private _painLevel = GET_PAIN_PERCEIVED(_unit);
if (_painLevel > 0) then {
[QGVAR(medical,moan), [_unit, _painLevel]] call CBA_fnc_localEvent;
};