ACE3/addons/frag/functions/fnc_doSpall.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

140 lines
5.2 KiB
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#include "script_component.hpp"
/*
* Author: ACE-Team
* Dev things
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* call ace_frag_fnc_doSpall
*
* Public: No
*/
#define WEIGHTED_SIZE [QGVAR(spall_small), 4, QGVAR(spall_medium), 3, QGVAR(spall_large), 2, QGVAR(spall_huge), 1]
params ["_hitData", "_hitPartDataIndex"];
private _initialData = GVAR(spallHPData) select (_hitData select 0);
_initialData params ["_hpId", "_object", "_roundType", "_round", "_curPos", "_velocity"];
private _hpData = (_hitData select 1) select _hitPartDataIndex;
private _objectHit = _hpData param [0, objNull];
TRACE_1("",_objectHit);
if ((isNil "_objectHit") || {isNull _objectHit}) exitWith {WARNING_1("Problem with hitPart data - bad object [%1]",_objectHit);};
_objectHit removeEventHandler ["hitPart", _hpId];
private _caliber = getNumber (configFile >> "CfgAmmo" >> _roundType >> "caliber");
private _explosive = getNumber (configFile >> "CfgAmmo" >> _roundType >> "explosive");
private _idh = getNumber (configFile >> "CfgAmmo" >> _roundType >> "indirectHitRange");
if !(_caliber >= 2.5 || {(_explosive > 0 && {_idh >= 1})}) exitWith {};
// ACE_player sideChat format ["BBBB"];
private _exit = false;
private _vm = 1;
private _oldVelocity = vectorMagnitude _velocity;
private _curVelocity = vectorMagnitude (velocity _round);
if (alive _round) then {
private _diff = _velocity vectorDiff (velocity _round);
private _polar = _diff call CBA_fnc_vect2polar;
// ACE_player sideChat format ["polar: %1", _polar];
if (abs (_polar select 1) > 45 || {abs (_polar select 2) > 45}) then {
if (_caliber < 2.5) then {
// ACE_player sideChat format ["exit!"];
_exit = true;
} else {
SUB(_vm,_curVelocity / _oldVelocity);
};
};
};
if (_exit) exitWith {};
private _unitDir = vectorNormalized _velocity;
private _pos = _hpData select 3;
private _spallPos = [];
if ((isNil "_pos") || {!(_pos isEqualTypeArray [0,0,0])}) exitWith {WARNING_1("Problem with hitPart data - bad pos [%1]",_pos);};
for "_i" from 0 to 100 do {
private _pos1 = _pos vectorAdd (_unitDir vectorMultiply (0.01 * _i));
private _pos2 = _pos vectorAdd (_unitDir vectorMultiply (0.01 * (_i + 1)));
// _data = [nil, nil, nil, 1, [[ASLtoATL _pos1, 1], [ASLtoATL _pos2, 1]]];
// NOU_TRACES pushBack _data;
if (!lineIntersects [_pos1, _pos2]) exitWith {
// ACE_player sideChat format ["FOUND!"];
_spallPos = _pos2;
};
};
if (_spallPos isEqualTo []) exitWith {};
private _spallPolar = _velocity call CBA_fnc_vect2polar;
if (_explosive > 0) then {
// ACE_player sideChat format ["EXPLOSIVE!"];
private _warn = false;
private _c = getNumber (configFile >> "CfgAmmo" >> _roundType >> QGVAR(CHARGE));
if (_c == 0) then {_c = 1; _warn = true;};
private _m = getNumber (configFile >> "CfgAmmo" >> _roundType >> QGVAR(METAL));
if (_m == 0) then {_m = 2; _warn = true;};
private _k = getNumber (configFile >> "CfgAmmo" >> _roundType >> QGVAR(GURNEY_K));
if (_k == 0) then {_k = 1 / 2; _warn = true;};
private _gC = getNumber (configFile >> "CfgAmmo" >> _roundType >> QGVAR(GURNEY_C));
if (_gC == 0) then {_gC = 2440; _warn = true;};
// if (_warn) then {
// WARNING_1("Ammo class %1 lacks proper explosive properties definitions for frag!",_roundType); //TODO: turn this off when we get closer to release
// };
private _fragPower = (((_m / _c) + _k) ^ - (1 / 2)) * _gC;
_spallPolar set [0, _fragPower * 0.66];
};
// diag_log text format ["SPALL POWER: %1", _spallPolar select 0];
private _spread = 15 + (random 25);
private _spallCount = 5 + (random 10);
TRACE_1("",_spallCount);
for "_i" from 1 to _spallCount do {
private _elev = ((_spallPolar select 2) - _spread) + (random (_spread * 2));
private _dir = ((_spallPolar select 1) - _spread) + (random (_spread * 2));
if (abs _elev > 90) then {
ADD(_dir,180);
};
_dir = _dir % 360;
private _vel = (_spallPolar select 0) * 0.33 * _vm;
_vel = (_vel - (_vel * 0.25)) + (random (_vel * 0.5));
private _spallFragVect = [_vel, _dir, _elev] call CBA_fnc_polar2vect;
private _fragment = (selectRandomWeighted WEIGHTED_SIZE) createVehicleLocal [0,0,10000];
_fragment setPosASL _spallPos;
_fragment setVelocity _spallFragVect;
#ifdef DRAW_FRAG_INFO
[ACE_player, _fragment, [1, 0.5, 0, 1]] call FUNC(dev_addTrack);
#endif
};
_spread = 5 + (random 5);
_spallCount = 3 + (random 5);
for "_i" from 1 to _spallCount do {
private _elev = ((_spallPolar select 2) - _spread) + (random (_spread * 2));
private _dir = ((_spallPolar select 1) - _spread) + (random (_spread * 2));
if (abs _elev > 90) then {
ADD(_dir,180);
};
_dir = _dir % 360;
private _vel = (_spallPolar select 0) * 0.55 * _vm;
_vel = (_vel - (_vel * 0.25)) + (random (_vel * 0.5));
private _spallFragVect = [_vel, _dir, _elev] call CBA_fnc_polar2vect;
private _fragment = (selectRandomWeighted WEIGHTED_SIZE) createVehicleLocal [0, 0, 10000];
_fragment setPosASL _spallPos;
_fragment setVelocity _spallFragVect;
#ifdef DRAW_FRAG_INFO
[ACE_player, _fragment, [1, 0, 0, 1]] call FUNC(dev_addTrack);
#endif
};