ACE3/addons/spectator/XEH_postInit.sqf
jonpas 4ff01967b6
Add Feature Camera Player EH and Handling (#6573)
* Switch to CBA Feature Camera handling

* Register ACE3's Feature Cameras

* Backwards compatiblity for old ace event

* Require CBA 3.9
2018-10-12 14:59:40 +02:00

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#include "script_component.hpp"
["ace_settingsInitialized", {
GVAR(availableModes) = [[0,1,2], [1,2], [0], [1], [2]] select GVAR(restrictModes);
GVAR(availableVisions) = [[-2,-1,0,1], [-2,-1], [-2,0,1], [-2]] select GVAR(restrictVisions);
}] call CBA_fnc_addEventHandler;
if (isServer) then {
// Create a radio channel for any spectators to text chat in
GVAR(channel) = radioChannelCreate [[0.729,0.149,0.098,1],"Spectator","Spectator (%UNIT_NAME)",[]];
publicVariable QGVAR(channel);
// Used by the template to transfer zeus to virtual unit
// Commands must be ran on server
[QGVAR(transferZeus),{
unassignCurator (_this select 1);
// Can only re-assign when ready
[
{isNull getAssignedCuratorUnit (_this select 0)},
{(_this select 0) assignCurator (_this select 1)},
_this
] call CBA_fnc_waitUntilAndExecute;
}] call CBA_fnc_addEventHandler;
};
// A virtual spectator cannot exist without an interface
if (hasInterface) then {
// Local player (not ACE_Player) must be initalized to check
[
{ !isNull player },
{
if (player isKindOf QGVAR(virtual)) then { [true] call FUNC(setSpectator); };
}
] call CBA_fnc_waitUntilAndExecute;
};
["ace_spectator", {GETMVAR(GVAR(isSet),false)}] call CBA_fnc_registerFeatureCamera;