ACE3/addons/vector/functions/fnc_illuminate.sqf
Dedmen Miller 0633b807fa Some Refactoring (#6607)
* SwitchUnits

* tacticalLadder

* vehiclelock

* vector

* Typo, thanks circleCI

* Fix stuff

* Fix animate loop
2018-10-09 20:21:46 -05:00

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#include "script_component.hpp"
/*
* Author: commy2
*
*
* Arguments:
* 0: Enable illumination <BOOL>
*
* Return Value:
* None
*
* Example:
* [true] call ace_vector_fnc_illuminate
*
* Public: No
*/
disableSerialization;
private _dlgVector = GETUVAR(ACE_dlgVector,displayNull);
if (_this select 0) then {
{
if (ctrlIDC _x != 170) then {
private _string = ctrlText _x;
private _index = _string find ".paa";
if (_index != -1 && {_string find "_illum.paa" == -1}) then {
_string = toArray _string;
_string resize _index;
_x ctrlSetText format ["%1_illum.paa", toString _string];
};
};
} forEach allControls _dlgVector;
} else {
{
if (ctrlIDC _x != 170) then {
private _string = ctrlText _x;
private _index = _string find "_illum.paa";
if (_index != -1) then {
_string = toArray _string;
_string resize _index;
_x ctrlSetText format ["%1.paa", toString _string];
};
};
} forEach allControls _dlgVector;
};