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48 lines
1.2 KiB
Plaintext
48 lines
1.2 KiB
Plaintext
/**
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* fn_setVolume_f.sqf
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* @Descr: Sets the volume of the game, including third party radio modifications such as TFAR and ACRE.
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* @Author: Glowbal
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*
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* @Arguments: [setVolume BOOL]
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* @Return: void
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* @PublicAPI: true
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*/
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#include "script_component.hpp"
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#define MUTED_LEVEL 0.2
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#define NORMAL_LEVEL 1
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#define NO_SOUND 0
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private ["_setVolume"];
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_setVolume = [_this, 0, false, [false]] call BIS_fnc_Param;
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if (_setVolume) then {
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// Vanilla Game
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2 fadeSound NORMAL_LEVEL;
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// TFAR
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player setVariable ["tf_voiceVolume", NORMAL_LEVEL, true];
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player setVariable ["tf_globalVolume", NORMAL_LEVEL];
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player setVariable ["tf_unable_to_use_radio", false];
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// ACRE2
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player setVariable ["acre_sys_core_globalVolume", NORMAL_LEVEL];
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player setVariable ["acre_sys_core_isDisabled", false, true];
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} else {
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// Vanilla Game
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2 fadeSound MUTED_LEVEL;
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// TFAR
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player setVariable ["tf_voiceVolume", NO_SOUND, true];
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player setVariable ["tf_globalVolume", MUTED_LEVEL];
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player setVariable ["tf_unable_to_use_radio", true];
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// ACRE2
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player setVariable ["acre_sys_core_globalVolume", MUTED_LEVEL];
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player setVariable ["acre_sys_core_isDisabled", true, true];
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};
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[[_setVolume],"setVolume"] call FUNC(customEventHandler_F); |