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* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
64 lines
2.4 KiB
Plaintext
64 lines
2.4 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: PabstMirror
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*
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* Shows a list of inventory items in a listBox control.
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*
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* Arguments:
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* 0: RscListBox <CONTROL>
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* 1: ItemArray [["itemClassnames"],[counts]] <ARRAY>
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*
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* Return Value:
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* None
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*
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* Example:
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* [theListBox, [["ace_bandage"],[2]]] call ace_disarming_fnc_showItemsInListbox
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*
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* Public: No
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*/
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disableSerialization;
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params ["_listBoxCtrl", "_itemsCountArray"];
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{
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private _classname = _x;
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private _count = (_itemsCountArray select 1) select _forEachIndex;
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if ((_classname != DUMMY_ITEM) && {_classname != "ACE_FakePrimaryWeapon"}) then { //Don't show the dummy potato or fake weapon
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private _configPath = configNull;
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private _displayName = "";
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private _picture = "";
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switch (true) do {
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case (isClass (configFile >> "CfgWeapons" >> _classname)): {
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_configPath = (configFile >> "CfgWeapons");
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_displayName = getText (_configPath >> _classname >> "displayName");
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_picture = getText (_configPath >> _classname >> "picture");
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};
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case (isClass (configFile >> "CfgMagazines" >> _classname)): {
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_configPath = (configFile >> "CfgMagazines");
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_displayName = getText (_configPath >> _classname >> "displayName");
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_picture = getText (_configPath >> _classname >> "picture");
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};
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case (isClass (configFile >> "CfgVehicles" >> _classname)): {
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_configPath = (configFile >> "CfgVehicles");
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_displayName = getText (_configPath >> _classname >> "displayName");
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_picture = getText (_configPath >> _classname >> "picture");
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};
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case (isClass (configFile >> "CfgGlasses" >> _classname)): {
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_configPath = (configFile >> "CfgGlasses");
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_displayName = getText (_configPath >> _classname >> "displayName");
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_picture = getText (_configPath >> _classname >> "picture");
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};
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default {
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ERROR(format ["[%1] - bad classname", _classname]);
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};
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};
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_listBoxCtrl lbAdd format ["%1", _displayName];
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_listBoxCtrl lbSetData [((lbSize _listBoxCtrl) - 1), _classname];
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_listBoxCtrl lbSetPicture [((lbSize _listBoxCtrl) - 1), _picture];
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_listBoxCtrl lbSetTextRight [((lbSize _listBoxCtrl) - 1), str _count];
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};
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} forEach (_itemsCountArray select 0);
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