ACE3/addons/medical_status/functions/fnc_setUnconscious.sqf

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/*
* Author: Glowbal
* Sets a unit in the unconscious state.
* For Public Use
*
* Arguments:
* 0: The unit that will be put in an unconscious state <OBJECT>
* 1: Set unconsciouns <BOOL> (default: true)
* 2: Minimum unconscious time (set to 0 to ignore) <NUMBER><OPTIONAL> (default: 0)
* 3: Force wakeup at given time if vitals are stable <BOOL><OPTIONAL> (default: false)
*
* Return Value:
* Success? <BOOLEAN>
*
* Example:
* [bob, true] call ace_medical_fnc_setUnconscious;
* [player, true, 5, true] call ace_medical_fnc_setUnconscious;
*
* Public: yes
*/
#define DEBUG_MODE_FULL
#include "script_component.hpp"
// only run this after the settings are initialized
if !(EGVAR(common,settingsInitFinished)) exitWith {
EGVAR(common,runAtSettingsInitialized) pushBack [FUNC(setUnconscious), _this];
};
params ["_unit", ["_knockOut", true, [false]], ["_minWaitingTime", 0, [0]], ["_forcedWakup", false, [false]]];
TRACE_4("setUnconscious",_unit,_knockOut,_minWaitingTime,_forcedWakup);
if ((isNull _unit) || {!alive _unit} || {!(_unit isKindOf "CAManBase")}) exitWith {
ERROR_3("Bad Unit %1 [Type: %2] [Alive: %3]",_unit,typeOf _unit,alive _unit);
false
};
if (!local _unit) exitWith {
[QGVAR(setUnconscious), [_unit, _knockOut], _unit] call CBA_fnc_targetEvent;
true
};
if (_knockOut isEqualTo (_unit getVariable ["ACE_isUnconscious", false])) exitWith {
WARNING_2("setUnconscious called with no change [Unit %1] [State [%2]", _unit, _knockOut);
false
};
private _beforeState = [_unit, GVAR(STATE_MACHINE)] call CBA_statemachine_fnc_getCurrentState;
if (_knockOut) then {
if (_minWaitingTime > 0) then {
if (_forcedWakup) then {
// If unit still has stable vitals at min waiting time, then force wake up
[{
params [["_unit", objNull]];
if ((alive _unit) && {_unit call FUNC(hasStableVitals)}) then {
TRACE_1("Doing delay wakeup",_unit);
[QGVAR(WakeUp), _unit] call CBA_fnc_localEvent;
} else {
TRACE_1("Skipping delay wakeup",_unit);
};
}, [_unit], _minWaitingTime] call CBA_fnc_waitAndExecute;
};
if (GVAR(spontaneousWakeUpChance) > 0) then {
_unit setVariable [QGVAR(lastWakeUpCheck), CBA_missionTime + _minWaitingTime - SPONTANEOUS_WAKE_UP_INTERVAL];
};
};
[QGVAR(knockOut), _unit] call CBA_fnc_localEvent;
} else {
[QGVAR(WakeUp), _unit] call CBA_fnc_localEvent;
};
private _afterState = [_unit, GVAR(STATE_MACHINE)] call CBA_statemachine_fnc_getCurrentState;
TRACE_2("state change",_beforeState,_afterState);
true