ACE3/addons/arsenal/functions/fnc_attributeAddItems.sqf
Grim 163d750a0d
Arsenal - Use forceUnicode for search functions (#9605)
* use forceUnicode

* Update fnc_attributeAddItems.sqf

* Update fnc_handleSearchbar.sqf
2023-11-05 15:16:44 -05:00

147 lines
4.8 KiB
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#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: mharis001, johnb43
* Populates 3DEN's ace arsenal attribute listbox with items of given category.
*
* Arguments:
* 0: Attribute controls group <CONTROL>
*
* Return Value:
* None
*
* Example:
* [CONTROL] call ace_arsenal_fnc_attributeAddItems
*
* Public: No
*/
params ["_controlsGroup"];
forceUnicode 0; // handle non-ANSI characters
private _category = lbCurSel (_controlsGroup controlsGroupCtrl IDC_ATTRIBUTE_CATEGORY);
private _filter = ctrlText (_controlsGroup controlsGroupCtrl IDC_ATTRIBUTE_SEARCHBAR);
private _configItems = uiNamespace getVariable QGVAR(configItems);
private _magazineMiscItems = uiNamespace getVariable QGVAR(magazineMiscItems);
private _attributeValue = uiNamespace getVariable [QGVAR(attributeValue), [[], 0]];
_attributeValue params ["_attributeItems", "_attributeMode"];
TRACE_3("Populating list",_category,_filter,_attributeValue);
if (_filter != "") then {
_filter = _filter call EFUNC(common,escapeRegex);
_filter = ".*?" + (_filter splitString " " joinString ".*?") + ".*?/io";
} else {
_filter = ".*?/io";
};
private _modeSymbol = [SYMBOL_ITEM_VIRTUAL, SYMBOL_ITEM_REMOVE] select _attributeMode;
// Clear listbox
private _listbox = _controlsGroup controlsGroupCtrl IDC_ATTRIBUTE_LIST;
lnbClear _listbox;
private _cfgWeapons = configFile >> "CfgWeapons";
private _cfgMagazines = configFile >> "CfgMagazines";
private _cfgVehicles = configFile >> "CfgVehicles";
private _cfgGlasses = configFile >> "CfgGlasses";
// Exit with current items (no specific category)
if (_category == IDX_CAT_ALL) exitWith {
private _config = configNull;
private _displayName = "";
private _index = -1;
{
// Get appropriate config for each item (different since items can be from any category)
_config = switch (true) do {
case (_x in _magazineMiscItems);
case (_x in (_configItems get IDX_VIRT_ITEMS_ALL));
case (_x in (_configItems get IDX_VIRT_GRENADES));
case (_x in (_configItems get IDX_VIRT_EXPLOSIVES)): {_cfgMagazines >> _x};
case (_x in (_configItems get IDX_VIRT_BACKPACK)): {_cfgVehicles >> _x};
case (_x in (_configItems get IDX_VIRT_GOGGLES)): {_cfgGlasses >> _x};
default {_cfgWeapons >> _x};
};
_displayName = getText (_config >> "displayName");
// Add item if not filtered
if (_displayName regexMatch _filter || {_x regexMatch _filter}) then {
_index = _listbox lnbAddRow ["", _displayName, _modeSymbol];
_listbox lnbSetData [[_index, 1], _x];
_listbox lnbSetPicture [[_index, 0], getText (_config >> "picture")];
_listbox lnbSetTooltip [[_index, 0], _x];
};
} forEach _attributeItems;
// Sort alphabetically
_listbox lnbSort [1, false];
};
// Get list of category items
private _categoryItems = switch (true) do {
// Weapons
case (_category < IDX_CAT_OPTICS_ATTACHMENTS): {
(_configItems get IDX_VIRT_WEAPONS) get (_category - 1)
};
// Weapon attachments
case (_category < IDX_CAT_ITEMS_ALL): {
(_configItems get IDX_VIRT_ATTACHMENTS) get (_category - 4)
};
// Other
default {
_configItems get (_category - 6)
};
};
// Get config for current category
private _cfgClass = switch (true) do {
case (_category in [IDX_CAT_ITEMS_ALL, IDX_CAT_GRENADES, IDX_CAT_EXPLOSIVES]): {_cfgMagazines};
case (_category == IDX_CAT_BACKPACK): {_cfgVehicles};
case (_category == IDX_CAT_GOGGLES): {_cfgGlasses};
default {_cfgWeapons};
};
private _displayName = "";
private _symbol = SYMBOL_ITEM_NONE;
private _alpha = 0;
private _index = -1;
private _config = _cfgClass;
// Populate listbox with category items
{
// "Misc. items" magazines (e.g. spare barrels, intel, photos)
if (_category == IDX_CAT_MISC_ITEMS) then {
_config = [_cfgClass, _cfgMagazines] select (_x in _magazineMiscItems);
};
_displayName = getText (_config >> _x >> "displayName");
// Add item if not filtered
if (_displayName regexMatch _filter || {_x regexMatch _filter}) then {
// Change symbol and alpha if item already selected
if (_x in _attributeItems) then {
_symbol = _modeSymbol;
_alpha = 1;
} else {
_symbol = SYMBOL_ITEM_NONE;
_alpha = 0.5;
};
_index = _listbox lnbAddRow ["", _displayName, _symbol];
_listbox lnbSetData [[_index, 1], _x];
_listbox lnbSetPicture [[_index, 0], getText (_config >> _x >> "picture")];
_listbox lnbSetTooltip [[_index, 0], _x];
_listbox lnbSetColor [[_index, 1], [1, 1, 1, _alpha]];
_listbox lnbSetColor [[_index, 2], [1, 1, 1, _alpha]];
};
} forEach (keys _categoryItems);
// Sort alphabetically
_listbox lnbSort [1, false];
// Reset unicode flag
forceUnicode -1;