ACE3/addons/interact_menu/functions/fnc_createVehiclesActions.sqf
Ozan Eğitmen 45a66ccfa1 Medical & Captive Load Menu Overhaul (#5519)
* Add load in child actions to medical & captive

* Add actions with proper structure

* Move vehicles actions code to common function

* Simplify code in config, Fix docs

* Remove unused vars

* Fix header example

* Add _distance param to fnc_nearestVehiclesFreeSeat

* Change docs

* Fix spacing
2017-09-29 22:00:47 +02:00

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/*
* Author: Dystopian
* Creates child actions for vehicle list.
* Statement gets vehicle as action parameter.
*
* Arguments:
* 0: Vehicle list <ARRAY>
* 1: Statement <CODE>
* 2: Target <OBJECT>
*
* Return Value:
* Array of actions <ARRAY>
*
* Example:
* [nearestObjects [player, ["AllVehicles"], 10], {}, cursorObject] call ace_interact_menu_fnc_createVehiclesActions
*
* Public: No
*/
#include "script_component.hpp"
params ["_vehicles", "_statement", "_target"];
_vehicles apply {
private _config = configFile >> "CfgVehicles" >> typeOf _x;
private _name = getText (_config >> "displayName");
private _ownerName = [_x, true] call EFUNC(common,getName);
if ("" != _ownerName) then {
_name = format ["%1 (%2)", _name, _ownerName];
};
private _icon = (getText (_config >> "icon")) call BIS_fnc_textureVehicleIcon;
private _action = [format ["%1", _x], _name, _icon, _statement, {true}, {}, _x] call EFUNC(interact_menu,createAction);
[_action, [], _target]
}