ACE3/addons/disarming/CfgVehicles.hpp
2016-04-08 20:34:50 +02:00

18 lines
599 B
C++

class CfgVehicles {
class Man;
class CAManBase: Man {
class ACE_Actions {
class ACE_MainActions {
class ACE_DisarmInventory {
displayName = CSTRING(OpenInventory);
distance = 3.5;
condition = QUOTE([ARR_2(_player,_target)] call FUNC(canPlayerDisarmUnit));
statement = QUOTE([ARR_2(_player,_target)] call FUNC(openDisarmDialog));
icon = QPATHTOF(UI\disarm.paa);
exceptions[] = {};
};
};
};
};
};