mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
146812b5e6
Static weapons can still be disassembled at any time during dragging. This just adds a simple distance check and drops if object moves away from player.
22 lines
656 B
Plaintext
22 lines
656 B
Plaintext
// by commy2
|
|
#include "script_component.hpp"
|
|
|
|
#ifdef DEBUG_ENABLED_DRAGGING
|
|
systemChat format ["%1 carryObjectPFH running", time];
|
|
#endif
|
|
|
|
private ["_unit", "_target"];
|
|
|
|
_unit = _this select 0 select 0;
|
|
_target = _this select 0 select 1;
|
|
|
|
if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {
|
|
[_this select 1] call CBA_fnc_removePerFrameHandler;
|
|
};
|
|
|
|
// drop if the crate is destroyed OR (target moved away from carrier (weapon disasembled))
|
|
if ((!([_target] call EFUNC(common,isAlive))) || {(_unit distance _target) > 10}) then {
|
|
[_unit, _target] call FUNC(dropObject_carry);
|
|
[_this select 1] call CBA_fnc_removePerFrameHandler;
|
|
};
|