ACE3/addons/medical_treatment/functions/fnc_actionLoadUnit.sqf
PabstMirror af48c6a86c Merge branch 'master' into medical-rewrite
Conflicts:
	addons/medical/ACE_Medical_SelfActions.hpp
	addons/medical/CfgVehicles.hpp
	addons/medical/XEH_PREP.hpp
	addons/medical/functions/fnc_treatment.sqf
	addons/medical/functions/fnc_treatment_failure.sqf
	addons/medical/functions/fnc_treatment_success.sqf
	addons/medical_treatment/functions/fnc_actionLoadUnit.sqf
2017-10-02 22:29:30 -05:00

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/*
* Author: Glowbal
* Action for loading an unconscious or dead unit in the nearest vehicle, or _vehicle if given.
*
* Arguments:
* 0: The medic <OBJECT>
* 1: The patient <OBJECT>
* 2: The vehicle <OBJECT> (default: objNull)
*
* Return Value:
* Vehicle they are loaded into (objNull on failure) <OBJECT>
*
* Example:
* [bob, kevin] call ACE_medical_treatment_treatment_fnc_actionLoadUnit
*
* Public: No
*/
#include "script_component.hpp"
params ["_caller", "_target", ["_vehicle", objNull]];
if ([_target] call EFUNC(common,isAwake)) exitWith {
[QEGVAR(common,displayTextStructured), [[ELSTRING(medical,CanNotLoaded), _target call EFUNC(common,getName)], 1.5, _caller], _caller] call CBA_fnc_targetEvent;
};
if ([_target] call FUNC(isBeingCarried)) then {
[_caller, _target] call EFUNC(dragging,dropObject_carry);
};
if ([_target] call FUNC(isBeingDragged)) then {
[_caller, _target] call EFUNC(dragging,dropObject);
};
private _vehicle = [_caller, _target, _vehicle] call EFUNC(common,loadPerson);
_vehicle