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https://github.com/acemod/ACE3.git
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998f86f034
* first pass * second pass * third pass * final pass * missing commas * newlines * switch to cba eventhandler * newlines, formatting * laser - movedToSQF * add logging to ace_common_fnc_cbaSettings_loadFromConfig * Update initSettings.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com>
33 lines
928 B
Plaintext
33 lines
928 B
Plaintext
#include "script_component.hpp"
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if (isServer) then {
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GVAR(lastFragTime) = -1;
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[QGVAR(frag_eh), {_this call FUNC(frago);}] call CBA_fnc_addEventHandler;
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};
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["CBA_settingsInitialized", {
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if (!GVAR(enabled)) exitWith {};
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// Register fire event handler
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["ace_firedPlayer", LINKFUNC(fired)] call CBA_fnc_addEventHandler;
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["ace_firedNonPlayer", LINKFUNC(fired)] call CBA_fnc_addEventHandler;
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["ace_firedPlayerVehicle", LINKFUNC(fired)] call CBA_fnc_addEventHandler;
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["ace_firedNonPlayerVehicle", LINKFUNC(fired)] call CBA_fnc_addEventHandler;
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addMissionEventHandler ["EachFrame", {call FUNC(masterPFH)}];
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}] call CBA_fnc_addEventHandler;
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// Cache for ammo type configs
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GVAR(cacheRoundsTypesToTrack) = [false] call CBA_fnc_createNamespace;
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// Debug stuff:
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#ifdef DRAW_FRAG_INFO
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[] call FUNC(dev_startTracing);
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#endif
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#ifdef DEBUG_MODE_FULL
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[true, true, 30] call FUNC(dev_debugAmmo);
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#endif
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