mirror of
https://github.com/acemod/ACE3.git
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d6faac5881
* Initial IR flashlight tests * More experiments * Rewrite using engine IR lights * Rework ranges, fix bugs, add docs * Fix uncommented DISABLE_COMPILE_CACHE Co-authored-by: jonpas <jonpas33@gmail.com> * Markdown fixes Co-authored-by: jonpas <jonpas33@gmail.com> * Markdown fixes Co-authored-by: jonpas <jonpas33@gmail.com> * Markdown fixes Co-authored-by: jonpas <jonpas33@gmail.com> * Markdown fixes Co-authored-by: jonpas <jonpas33@gmail.com> * Markdown fixes Co-authored-by: jonpas <jonpas33@gmail.com> * Use baseWeapon instead of custom property * Add baseWeapon to SPIR --------- Co-authored-by: jonpas <jonpas33@gmail.com>
80 lines
1.8 KiB
Plaintext
80 lines
1.8 KiB
Plaintext
ambient[] = {0, 0, 0, 1};
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diffuse[] = {0, 0, 0, 1};
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forcedDiffuse[] = {0, 0, 0, 1};
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emmisive[] = {775, 121, 549, 0};
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specular[] = {0, 0, 0, 1};
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specularPower = 30;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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class Stage2 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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class Stage3 {
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texture = "#(argb,8,8,3)color(1.0,1.0,1.0,0.0,MC)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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class Stage4 {
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texture = "#(argb,8,8,3)color(1.0,1.0,1.0,1.0,AS)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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class Stage5 {
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texture = "#(argb,8,8,3)color(1,0.0,1,0,SMDI)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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class Stage6 {
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texture = "#(ai,64,64,1)fresnel(0.4,0.2)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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class Stage7 {
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texture = "a3\data_f\env_land_co.paa";
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useWorldEnvMap = "true";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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