ACE3/addons/weaponselect/functions/fnc_throwGrenade.sqf
PabstMirror a3aef6a066
General - Cleanup spaces in macros (#9769)
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2024-02-05 14:04:24 -03:00

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#include "..\script_component.hpp"
/*
* Author: commy2
* Display Grenade information on grenade throw. Called from the unified fired EH only for the local player.
*
* Arguments:
* None. Parameters inherited from EFUNC(common,firedEH)
*
* Return Value:
* None
*
* Example:
* [_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile] call ace_weaponselect_fnc_throwGrenade
*
* Public: No
*/
//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
TRACE_10("firedEH:",_unit,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile,_vehicle,_gunner,_turret);
if (_weapon != "Throw") exitWith {};
private _count = ({_x == _magazine} count uniformItems _unit) + ({_x == _magazine} count vestItems _unit) + ({_x == _magazine} count backpackItems _unit);
[_magazine, _count] call FUNC(displayGrenadeTypeAndNumber);
if (_count == 0) then {
if (GVAR(CurrentGrenadeMuzzleIsFrag)) then {GVAR(CurrentGrenadeMuzzleFrag) = ""} else {GVAR(CurrentGrenadeMuzzleOther) = ""};
};