ACE3/addons/interaction/CfgVehicles.hpp

553 lines
18 KiB
C++

class CfgVehicles {
class Module_F;
class ACE_ModuleInteraction: Module_F {
author = "$STR_ACE_Common_ACETeam";
category = "ACE";
displayName = "Interaction System";
function = "ACE_Interaction_fnc_moduleInteraction";
scope = 2;
isGlobal = 1;
icon = PATHTOF(UI\Icon_Module_Interaction_ca.paa);
class Arguments {
class EnableTeamManagement {
displayName = "Enable Team Management";
description = "Should players be allowed to use the Team Management Menu? Default: Yes";
typeName = "BOOL";
class values {
class Yes { default = 1; name = "Yes"; value = 1;};
class No { name = "No"; value = 0; };
};
};
};
};
class Man;
class CAManBase: Man {
class ACE_Actions {
class ACE_MainActions {
displayName = "$STR_ACE_Interaction_MainAction";
distance = 5;
condition = QUOTE(true);
statement = "";
icon = "\a3\ui_f\data\IGUI\Cfg\Actions\eject_ca.paa";
selection = "pelvis";
class ACE_TeamManagement {
displayName = "$STR_ACE_Interaction_TeamManagement";
distance = 5;
condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player} && {GVAR(EnableTeamManagement)});
statement = "";
showDisabled = 0;
priority = 3.2;
icon = PATHTOF(UI\team\team_management_ca.paa);
hotkey = "M";
class ACE_JoinTeamRed {
displayName = "$STR_ACE_Interaction_JoinTeamRed";
distance = 5;
condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player});
statement = QUOTE([ARR_2(_target,'RED')] call DFUNC(joinTeam));
showDisabled = 1;
icon = PATHTOF(UI\team\team_red_ca.paa);
priority = 2.4;
hotkey = "R";
};
class ACE_JoinTeamGreen {
displayName = "$STR_ACE_Interaction_JoinTeamGreen";
distance = 5;
condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player});
statement = QUOTE([ARR_2(_target,'GREEN')] call DFUNC(joinTeam));
showDisabled = 1;
icon = PATHTOF(UI\team\team_green_ca.paa);
priority = 2.3;
hotkey = "G";
};
class ACE_JoinTeamBlue {
displayName = "$STR_ACE_Interaction_JoinTeamBlue";
distance = 5;
condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player});
statement = QUOTE([ARR_2(_target,'BLUE')] call DFUNC(joinTeam));
showDisabled = 1;
icon = PATHTOF(UI\team\team_blue_ca.paa);
priority = 2.2;
hotkey = "B";
};
class ACE_JoinTeamYellow {
displayName = "$STR_ACE_Interaction_JoinTeamYellow";
distance = 5;
condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player});
statement = QUOTE([ARR_2(_target,'YELLOW')] call DFUNC(joinTeam));
showDisabled = 1;
icon = PATHTOF(UI\team\team_yellow_ca.paa);
priority = 2.1;
hotkey = "Y";
};
class ACE_LeaveTeam {
displayName = "$STR_ACE_Interaction_LeaveTeam";
distance = 5;
condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player} && {assignedTeam _player != 'MAIN'});
statement = QUOTE([ARR_2(_target,'MAIN')] call DFUNC(joinTeam));
showDisabled = 1;
icon = PATHTOF(UI\team\team_white_ca.paa);
priority = 2.5;
hotkey = "N";
};
};
class ACE_JoinGroup {
displayName = "$STR_ACE_Interaction_JoinGroup";
distance = 5;
condition = QUOTE(side group _player == side group _target && {group _player != group _target});
statement = QUOTE([_player] joinSilent group _target;);
showDisabled = 0;
priority = 2.6;
icon = PATHTOF(UI\team\team_management_ca.paa);
hotkey = "J";
};
class ACE_GetDown {
displayName = "$STR_ACE_Interaction_GetDown";
distance = 5;
condition = QUOTE([_target] call DFUNC(canInteractWithCivilian));
statement = QUOTE([_target] call DFUNC(getDown));
showDisabled = 0;
priority = 2.2;
};
class ACE_SendAway {
displayName = "$STR_ACE_Interaction_SendAway";
distance = 5;
condition = QUOTE([_target] call DFUNC(canInteractWithCivilian));
statement = QUOTE([_target] call DFUNC(sendAway));
showDisabled = 0;
priority = 2.0;
};
class ACE_Pardon {
displayName = "$STR_ACE_Interaction_Pardon";
distance = 5;
condition = QUOTE(rating _target < -2000 && {alive _target} && {side group _player == side group _target});
statement = QUOTE([ARR_3(_target,'{_this addRating -rating _this}',_target)] call DEFUNC(common,execRemoteFnc));
showDisabled = 0;
priority = 2.5;
};
};
class ACE_Torso {
displayName = "$STR_ACE_Interaction_Torso";
selection = "spine3";
distance = 1.50;
condition = "";
statement = "";
};
class ACE_Head {
displayName = "$STR_ACE_Interaction_Head";
selection = "pilot";
distance = 1.50;
condition = "";
statement = "";
};
class ACE_ArmLeft {
displayName = "$STR_ACE_Interaction_ArmLeft";
selection = "LeftForeArm";
distance = 1.50;
condition = "";
statement = "";
};
class ACE_ArmRight {
displayName = "$STR_ACE_Interaction_ArmRight";
selection = "RightForeArm";
distance = 1.50;
condition = "";
statement = "";
};
class ACE_LegLeft {
displayName = "$STR_ACE_Interaction_LegLeft";
selection = "LKnee";
distance = 1.50;
condition = "";
statement = "";
};
class ACE_LegRight {
displayName = "$STR_ACE_Interaction_LegRight";
selection = "RKnee";
distance = 1.50;
condition = "";
statement = "";
};
class ACE_Weapon {
displayName = "$STR_ACE_Interaction_Weapon";
selection = "weapon";
distance = 1.50;
condition = "";
statement = "";
};
class ACE_TapShoulderRight {
displayName = "$STR_ACE_Interaction_TapShoulder";
selection = "rightshoulder";
distance = 2.0;
condition = QUOTE([ARR_2(_player, _target)] call DFUNC(canTapShoulder));
statement = QUOTE([ARR_3(_player, _target, 0)] call DFUNC(tapShoulder));
};
class ACE_TapShoulderLeft {
displayName = "$STR_ACE_Interaction_TapShoulder";
selection = "leftshoulder";
distance = 2.0;
condition = QUOTE([ARR_2(_player, _target)] call DFUNC(canTapShoulder));
statement = QUOTE([ARR_3(_player, _target, 1)] call DFUNC(tapShoulder));
};
};
class ACE_SelfActions {
class ACE_TeamManagement {
displayName = "$STR_ACE_Interaction_TeamManagement";
condition = QUOTE(GVAR(EnableTeamManagement));
exceptions[] = {"isNotInside"};
statement = "";
showDisabled = 1;
priority = 3.2;
icon = PATHTOF(UI\team\team_management_ca.paa);
hotkey = "M";
class ACE_JoinTeamRed {
displayName = "$STR_ACE_Interaction_JoinTeamRed";
condition = QUOTE(true);
exceptions[] = {"isNotInside"};
statement = QUOTE([ARR_2(_player,'RED')] call DFUNC(joinTeam));
showDisabled = 1;
priority = 2.4;
icon = PATHTOF(UI\team\team_red_ca.paa);
hotkey = "R";
};
class ACE_JoinTeamGreen {
displayName = "$STR_ACE_Interaction_JoinTeamGreen";
condition = QUOTE(true);
exceptions[] = {"isNotInside"};
statement = QUOTE([ARR_2(_player,'GREEN')] call DFUNC(joinTeam));
showDisabled = 1;
priority = 2.3;
icon = PATHTOF(UI\team\team_green_ca.paa);
hotkey = "G";
};
class ACE_JoinTeamBlue {
displayName = "$STR_ACE_Interaction_JoinTeamBlue";
condition = QUOTE(true);
exceptions[] = {"isNotInside"};
statement = QUOTE([ARR_2(_player,'BLUE')] call FUNC(joinTeam));
showDisabled = 1;
priority = 2.2;
icon = PATHTOF(UI\team\team_blue_ca.paa);
hotkey = "B";
};
class ACE_JoinTeamYellow {
displayName = "$STR_ACE_Interaction_JoinTeamYellow";
condition = QUOTE(true);
exceptions[] = {"isNotInside"};
statement = QUOTE([ARR_2(_player,'YELLOW')] call FUNC(joinTeam));
showDisabled = 1;
priority = 2.1;
icon = PATHTOF(UI\team\team_yellow_ca.paa);
hotkey = "Y";
};
class ACE_LeaveTeam {
displayName = "$STR_ACE_Interaction_LeaveTeam";
condition = QUOTE(assignedTeam _player != 'MAIN');
exceptions[] = {"isNotInside"};
statement = QUOTE([ARR_2(_player,'MAIN')] call FUNC(joinTeam));
showDisabled = 1;
priority = 2.5;
icon = PATHTOF(UI\team\team_white_ca.paa);
hotkey = "N";
};
class ACE_BecomeLeader {
displayName = "$STR_ACE_Interaction_BecomeLeader";
condition = QUOTE(_this call FUNC(canBecomeLeader));
exceptions[] = {"isNotInside"};
statement = QUOTE(_this call FUNC(doBecomeLeader));
showDisabled = 1;
priority = 1.0;
icon = PATHTOF(UI\team\team_white_ca.paa);
hotkey = "L";
};
class ACE_LeaveGroup {
displayName = "$STR_ACE_Interaction_LeaveGroup";
condition = QUOTE(count (units group _player) > 1);
exceptions[] = {"isNotInside"};
statement = QUOTE(_oldGroup = units group _player; _newGroup = createGroup side _player; [_player] joinSilent _newGroup; {_player reveal _x} forEach _oldGroup;);
showDisabled = 1;
priority = 1.2;
icon = PATHTOF(UI\team\team_management_ca.paa);
hotkey = "M";
};
};
class ACE_Gestures {
displayName = "$STR_ACE_Interaction_Gestures";
condition = "canStand _target";
statement = "";
showDisabled = 1;
priority = 3.5;
icon = PATHTOF(UI\gestures_ca.paa);
hotkey = "G";
/*class ACE_Gesture_Advance {
displayName = "$STR_ACE_Interaction_Gestures_Attack";
condition = "canStand _target";
statement = "_target playActionNow 'gestureAttack';";
showDisabled = 1;
priority = 2.0;
};*/
class ACE_Gesture_Advance {
displayName = "$STR_ACE_Interaction_Gestures_Advance";
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow 'gestureAdvance';);
showDisabled = 1;
priority = 1.9;
hotkey = "1";
};
class ACE_Gesture_Go {
displayName = "$STR_ACE_Interaction_Gestures_Go";
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow ([ARR_2('gestureGo','gestureGoB')] select floor random 2););
showDisabled = 1;
priority = 1.8;
hotkey = "2";
};
class ACE_Gesture_Follow {
displayName = "$STR_ACE_Interaction_Gestures_Follow";
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow 'gestureFollow';);
showDisabled = 1;
priority = 1.7;
hotkey = "3";
};
/*class ACE_Gesture_Point {
displayName = "$STR_ACE_Interaction_Gestures_Point";
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow 'gesturePoint';);
showDisabled = 1;
priority = 1.6;
};*/
class ACE_Gesture_Up {
displayName = "$STR_ACE_Interaction_Gestures_Up";
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow 'gestureUp';);
showDisabled = 1;
priority = 1.5;
hotkey = "4";
};
class ACE_Gesture_Cover {
displayName = "$STR_ACE_Interaction_Gestures_Cover";
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow 'gestureCover';);
showDisabled = 1;
priority = 1.4;
hotkey = "5";
};
class ACE_Gesture_CeaseFire {
displayName = "$STR_ACE_Interaction_Gestures_Cease_Fire";
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow 'gestureCeaseFire';);
showDisabled = 1;
priority = 1.3;
hotkey = "6";
};
class ACE_Gesture_Freeze {
displayName = "$STR_ACE_Interaction_Gestures_Freeze";
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow 'gestureFreeze';);
showDisabled = 1;
priority = 1.2;
hotkey = "7";
};
class ACE_Gesture_Yes {
displayName = "$STR_ACE_Interaction_Gestures_Yes";
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow ([ARR_2('gestureYes','gestureNod')] select floor random 2););
showDisabled = 1;
priority = 1.1;
hotkey = "8";
};
class ACE_Gesture_No {
displayName = "$STR_ACE_Interaction_Gestures_No";
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow 'gestureNo';);
showDisabled = 1;
priority = 1.0;
hotkey = "9";
};
class ACE_Gesture_Hi {
displayName = "$STR_ACE_Interaction_Gestures_Hi";
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow ([ARR_3('gestureHi','gestureHiB','gestureHiC')] select floor random 3););
showDisabled = 1;
priority = 0.9;
hotkey = "0";
};
};
class ACE_Equipment {
displayName = "$STR_ACE_Interaction_Equipment";
condition = QUOTE(true);
exceptions[] = {"isNotInside","notOnMap"};
statement = "";
showDisabled = 1;
priority = 4.5;
icon = ""; // @todo
hotkey = "E";
};
};
};
class LandVehicle;
class Car: LandVehicle {
class ACE_Actions {
class ACE_MainActions {
displayName = "$STR_ACE_Interaction_MainAction";
selection = "";
distance = 10;
condition = "true";
};
};
class ACE_SelfActions {
class ACE_Passengers {
displayName = "$STR_ACE_Interaction_Passengers";
condition = "true";
statement = "";
insertChildren = QUOTE(_this call FUNC(addPassengersActions));
};
};
};
class Tank: LandVehicle {
class ACE_Actions {
class ACE_MainActions {
displayName = "$STR_ACE_Interaction_MainAction";
selection = "";
distance = 10;
condition = "true";
};
};
class ACE_SelfActions {
class ACE_Passengers {
displayName = "$STR_ACE_Interaction_Passengers";
condition = "true";
statement = "";
insertChildren = QUOTE(_this call FUNC(addPassengersActions));
};
};
};
class Air;
class Helicopter: Air {
class ACE_Actions {
class ACE_MainActions {
displayName = "$STR_ACE_Interaction_MainAction";
selection = "";
distance = 10;
condition = "true";
};
};
class ACE_SelfActions {
class ACE_Passengers {
displayName = "$STR_ACE_Interaction_Passengers";
condition = "true";
statement = "";
insertChildren = QUOTE(_this call FUNC(addPassengersActions));
};
};
};
class Plane: Air {
class ACE_Actions {
class ACE_MainActions {
displayName = "$STR_ACE_Interaction_MainAction";
selection = "";
distance = 10;
condition = "true";
};
};
class ACE_SelfActions {
class ACE_Passengers {
displayName = "$STR_ACE_Interaction_Passengers";
condition = "true";
statement = "";
insertChildren = QUOTE(_this call FUNC(addPassengersActions));
};
};
};
class Ship;
class Ship_F: Ship {
class ACE_Actions {
class ACE_MainActions {
displayName = "$STR_ACE_Interaction_MainAction";
selection = "";
distance = 10;
condition = "true";
class ACE_Push {
displayName = "$STR_ACE_Interaction_Push";
distance = 6;
condition = QUOTE(getMass _target < 1000 && {alive _target});
statement = QUOTE([ARR_2(_target, [ARR_3(2 * (vectorDir _player select 0), 2 * (vectorDir _player select 1), 0.5)])] call FUNC(push););
showDisabled = 0;
priority = -1;
};
};
};
class ACE_SelfActions {
class ACE_Passengers {
displayName = "$STR_ACE_Interaction_Passengers";
condition = "true";
statement = "";
insertChildren = QUOTE(_this call FUNC(addPassengersActions));
};
};
};
class StaticWeapon: LandVehicle {
class ACE_Actions {
class ACE_MainActions {
displayName = "$STR_ACE_Interaction_MainAction";
selection = "gunnerview";
distance = 2;
condition = "true";
};
};
class ACE_SelfActions {
class ACE_Passengers {
displayName = "$STR_ACE_Interaction_Passengers";
condition = "true";
statement = "";
insertChildren = QUOTE(_this call FUNC(addPassengersActions));
};
};
};
class thingX;
class ReammoBox_F: thingX {
class ACE_Actions {
class ACE_MainActions {
displayName = "$STR_ACE_Interaction_MainAction";
selection = "";
distance = 2;
condition = "true";
};
};
class ACE_SelfActions {};
};
class ACE_RepairItem_Base: thingX {
class ACE_Actions {
class ACE_MainActions {
displayName = "$STR_ACE_Interaction_MainAction";
selection = "";
distance = 2;
condition = "true";
};
};
class ACE_SelfActions {};
};
};