ACE3/addons/interact_menu/functions/fnc_keyUpSelfAction.sqf
Nicolás Badano 84bf44e026 Refactoring of interact_menu:
- Reordering of action members
- Removed full path from actions, so they can be mounted under different paths if needed
- Added api for creating actions
- Api for adding actions for objects or classes
2015-03-19 23:32:44 -03:00

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/*
* Author: NouberNou
* Handle self action key up
*
* Argument:
* None
*
* Return value:
* true <BOOL>
*
* Public: No
*/
#include "script_component.hpp"
if (uiNamespace getVariable [QGVAR(cursorMenuOpened),false]) then {
closeDialog 0;
};
if(GVAR(actionSelected)) then {
this = GVAR(selectedTarget);
_player = ACE_Player;
_target = GVAR(selectedTarget);
[GVAR(selectedTarget), ACE_player, (GVAR(selectedAction) select 0) select 6] call GVAR(selectedStatement);
};
if (GVAR(keyDownSelfAction)) then {
GVAR(keyDownSelfAction) = false;
["interactMenuClosed", [1]] call EFUNC(common,localEvent);
};
GVAR(expanded) = false;
GVAR(lastPath) = [];
GVAR(menuDepthPath) = [];
true