ACE3/addons/weaponselect/functions/fnc_selectWeaponMuzzle.sqf
2015-01-17 18:26:51 +01:00

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/*
* Author: commy2
*
* The player will select the specified weapon and change to the first additional muzzle. E.g. the grenade launcher of a assault rifle.
*
* Argument:
* 0: A weapon (String)
*
* Return value:
* None.
*/
#include "script_component.hpp"
private ["_unit", "_weapon"];
_unit = _this select 0;
_weapon = _this select 1;
if (_weapon == "") exitWith {};
private "_muzzles";
_muzzles = [_weapon] call FUNC(getWeaponMuzzles);
if (currentWeapon _unit != _weapon) exitWith {
if (count _muzzles > 1) then {
// unlock safety
/*if (_weapon in (_unit getVariable [QEGVAR(safemode,safedWeapons), []])) exitWith {
[_unit, _weapon, _muzzles select 1] call EFUNC(safemode,unlockSafety);
};*/
_unit selectWeapon (_muzzles select 1);
};
};
private ["_index", "_muzzle"];
_index = (_muzzles find currentMuzzle _unit) + 1;
if (_index > count _muzzles - 1) then {_index = 1};
_muzzle = _muzzles select _index;
_index = 0;
while {
_index < 100 && {currentMuzzle _unit != _muzzle}
} do {
_unit action ["SwitchWeapon", _unit, _unit, _index];
_index = _index + 1;
};