ACE3/addons/explosives
2018-09-13 06:39:50 +02:00
..
Data Revert LoD Changes 2015-07-15 21:13:05 +02:00
functions Merge pull request #6402 from mharis001/explosives-timer 2018-09-13 06:39:50 +02:00
scripts Use directCall on tripflare effect 2016-09-08 21:22:32 +02:00
UI Add new explosive timer UI 2018-06-22 15:41:43 -04:00
$PBOPREFIX$ Added $PBOPREFIX$ for explosives. 2015-01-12 13:42:02 +02:00
ACE_Arsenal_Stats.hpp Add new explosive timer UI 2018-06-22 15:41:43 -04:00
ACE_Settings.hpp Settings - Added more categories (#5771) 2017-11-15 20:10:20 +01:00
ACE_Triggers.hpp Add new explosive timer UI 2018-06-22 15:41:43 -04:00
CfgAmmo.hpp Explosives - Increase defuse range for underwater mines (#6429) 2018-07-13 12:36:21 -05:00
CfgCloudlets.hpp Add Tripflare (#4152) 2016-08-13 11:29:01 +02:00
CfgEventHandlers.hpp Add new explosive timer UI 2018-06-22 15:41:43 -04:00
CfgMagazines.hpp Add ace_explosive support for orange dlc mines (#5486) 2017-09-10 09:44:57 -05:00
CfgModule.hpp Convert ACE_settings to CBA_settings (#4895) 2017-11-11 20:21:55 +01:00
CfgVehicles.hpp Cleanup unused priority entry for interact menu actions (#6372) 2018-05-30 16:48:19 -05:00
CfgWeapons.hpp Fix some item type magic numbers (#6487) 2018-09-12 22:29:56 -05:00
config.cpp Add new explosive timer UI 2018-06-22 15:41:43 -04:00
ExplosivesUI.hpp Add new explosive timer UI 2018-06-22 15:41:43 -04:00
GUI_VirtualAmmo.hpp Use GVAR where applicable 2016-07-20 07:15:18 +03:00
README.md Create README.md 2015-01-26 13:42:07 +01:00
script_component.hpp Add new explosive timer UI 2018-06-22 15:41:43 -04:00
stringtable.xml Merge pull request #6402 from mharis001/explosives-timer 2018-09-13 06:39:50 +02:00
TimerDialog.hpp Add new explosive timer UI 2018-06-22 15:41:43 -04:00
XEH_missionDisplayLoad.sqf Fix Cancel Action by moving it to MouseButtonDown display EH 2016-03-03 17:35:43 +01:00
XEH_postInit.sqf remove obsolete mine jip synch (#5895) 2017-12-12 18:01:47 +01:00
XEH_preInit.sqf remove obsolete mine jip synch (#5895) 2017-12-12 18:01:47 +01:00
XEH_PREP.hpp Add new explosive timer UI 2018-06-22 15:41:43 -04:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_explosives

Completely replaces the vanilla explosives system, allowing precise placement and different trigger types.

Maintainers

The people responsible for merging changes to this component or answering potential questions.